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Didn't think about chopping time in, though. That's an amusing observation. I usually (not always) chop time in after a throw-in during running time, but only to keep good habits, and it's usually a half-hearted chop. The timekeeper ignores these signals, anyway. |
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That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in. |
Screen Door Would Keep Out The Mosquitoes On A Battleship ...
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Does that also apply to the throw-ins that begin each quarter/half? |
Yes it does in that one particular league. As soon as the thrower has the ball is his hands (or taps it after a bounce pass from the official) to begin the throw in, the clock starts. The league admins feel that the more the clock runs, the faster the games get over. If a team delays coming out and getting ready to play after a timeout, they want the officials hitting the whistle and putting the ball down. Once that happens, the clock starts.
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