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bainsey Sun Apr 05, 2015 04:47pm

Running time sitch
 
Charity tournament, equal to men's wreck. Two 20-minute running time halves, running time, with stop time the last two minutes. During running time, the clock only stops during time outs, and at our instruction.

A-1 is fouled while in the act of shooting. Before he shoots his free throws, A-2 requests a time out, which is granted. Clock is stopped with 2:40 left in the second half, B leading (I forget by how much).

After the time-out, I administer the two free throws, and instruct the clock operator to start the clock when A-1 has the ball at his disposal. A-2 objects, saying he called time out, and the clock should start after the free throws. I point out the ball is live when A-1 gets it.

There was no hard, fast rule outlined for this situation, but overall, I believe I had the correct application. Has anyone had anything similar/different in such off-season tournaments?

AremRed Sun Apr 05, 2015 04:55pm

Yeah I've had a couple similar games and use the same logic you did. Nice job!

bob jenkins Sun Apr 05, 2015 04:57pm

While I agree, others have the "rule" that a TO stops the clock until it would start under normal rules.

Next time you see the running clock rules, get the re-start clarified before the game / tournament.

Raymond Sun Apr 05, 2015 08:37pm

On those occasions where I've worked with running clocks, anytime it is stopped for a time-out, the clock resumes the same as it would in a regulation game.

APG Sun Apr 05, 2015 08:41pm

In games with a running clock and coming from a TO, I would start the clock normally...as though it wasn't a running clock.

JRutledge Sun Apr 05, 2015 09:22pm

I do what we normally do unless instructed otherwise. I have worked a tournament that even had time running during a timeout in some situations.

Peace

HokiePaul Mon Apr 06, 2015 08:36am

Quote:

Originally Posted by BadNewsRef (Post 960240)
On those occasions where I've worked with running clocks, anytime it is stopped for a time-out, the clock resumes the same as it would in a regulation game.

Quote:

Originally Posted by APG (Post 960242)
In games with a running clock and coming from a TO, I would start the clock normally...as though it wasn't a running clock.

This is what's common in my area.

walt Mon Apr 06, 2015 08:52am

I agree with the comments that say check with the league admins. We have two men's leagues here and after timeouts, one starts the clock with ball at disposal and one starts as we would normally have it start.

so cal lurker Mon Apr 06, 2015 09:08am

CYO around here uses a running clock except in the last two minutes -- several other youth leagues do as well. After TOs, the clock restarts when it would in a normal game (and it is the same in the other leagues I've seen use it). I have been bewildered over the years at how few of the coaches understand how to use their timeouts effectively to manage the clock in that time period just before the clock starts stopping.

jpgc99 Mon Apr 06, 2015 10:01am

If you start the clock at the disposal, are you chopping that in? I think - especially in the context of men's wreck ball - that I would just go to football mechanics and wind it up. :)

Joking aside... Without guidance from game admin, I would start the clock when it would start again by rule, as if there was no running clock.

constable Mon Apr 06, 2015 10:21am

start the clock when the ball becomes live... you'll get outta there sooner!

AremRed Mon Apr 06, 2015 12:52pm

Quote:

Originally Posted by constable (Post 960278)
start the clock when the ball becomes live... you'll get outta there sooner!

Bingo. They have running clocks for a reason. This is the reason.

Adam Mon Apr 06, 2015 01:03pm

If I'm making the rules, I'd start on the disposal for the very reason Aremred states. Technically, you could justify starting the clock as soon as the timeout is over, but I'd compromise and do it when the ball becomes live.

I honestly don't normally pay that much attention, though, and just let the clock operator do her thing. It's either a mom, dad, or sister who doesn't need me piling on to the stress, or it's someone working the entire tournament for a pizza and tacos and they've got their system in place already.

mtn335 Mon Apr 06, 2015 02:04pm

My state makes this quite easy by spelling out the running clock rule, which then gets used in most of the wreck leagues, youth leagues, etc. Among other provisions (40pts, 2nd half, etc) it says that one reason for stopping the clock is FTs. The clock stops when the calling official indicates the number of FTs to the scorer after reporting, and starts again normally.

jpgc99 Mon Apr 06, 2015 02:48pm

Quote:

Originally Posted by mtn335 (Post 960300)
My state makes this quite easy by spelling out the running clock rule, which then gets used in most of the wreck leagues, youth leagues, etc. Among other provisions (40pts, 2nd half, etc) it says that one reason for stopping the clock is FTs. The clock stops when the calling official indicates the number of FTs to the scorer after reporting, and starts again normally.

What is the point of a running clock if it stops for FT administration?

Adam Mon Apr 06, 2015 02:55pm

Quote:

Originally Posted by jpgc99 (Post 960301)
What is the point of a running clock if it stops for FT administration?

I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.

bainsey Mon Apr 06, 2015 03:12pm

Quote:

Originally Posted by jpgc99 (Post 960276)
If you start the clock at the disposal, are you chopping that in? I think - especially in the context of men's wreck ball - that I would just go to football mechanics and wind it up. :)

Joking aside... Without guidance from game admin, I would start the clock when it would start again by rule, as if there was no running clock.

The key difference here is there IS a running clock. That is, if you're in running time, you call a shooting foul, and no-one requests a time-out, the clock runs during the free throws. How is this any different after a time out? I say the most fair time to start the clock is when the ball becomes live.

Didn't think about chopping time in, though. That's an amusing observation. I usually (not always) chop time in after a throw-in during running time, but only to keep good habits, and it's usually a half-hearted chop. The timekeeper ignores these signals, anyway.

Camron Rust Mon Apr 06, 2015 03:19pm

Quote:

Originally Posted by jpgc99 (Post 960301)
What is the point of a running clock if it stops for FT administration?

Quote:

Originally Posted by Adam (Post 960302)
I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.

The problem I've seen with a running clock and FTs is that a team can deliberately delay on the FT (both getting to their spots, which has no time requirement, or in shooting the FT) in order to get more time to run off.

That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in.

BillyMac Mon Apr 06, 2015 05:02pm

Screen Door Would Keep Out The Mosquitoes On A Battleship ...
 
Quote:

Originally Posted by Adam (Post 960302)
It's about as useless as a screen door on a battleship.

Submarine?

AremRed Mon Apr 06, 2015 05:04pm

Quote:

Originally Posted by Adam (Post 960302)
I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.

You mean submarine?

Adam Mon Apr 06, 2015 05:09pm

Quote:

Originally Posted by Camron Rust (Post 960312)
The problem I've seen with a running clock and FTs is that a team can deliberately delay on the FT (both getting to their spots, which has no time requirement, or in shooting the FT) in order to get more time to run off.

That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in.

Maybe, but there are ways to deal with it as officials to prevent delaying the game.

bainsey Tue Apr 07, 2015 03:17pm

Quote:

Originally Posted by BillyMac (Post 960316)
Submarine?

Quote:

Originally Posted by AremRed
You mean submarine?

Back to the Future reference. Part II, I think.

Raymond Tue Apr 07, 2015 03:21pm

Quote:

Originally Posted by bainsey (Post 960308)
The key difference here is there IS a running clock. That is, if you're in running time, you call a shooting foul, and no-one requests a time-out, the clock runs during the free throws. How is this any different after a time out? I say the most fair time to start the clock is when the ball becomes live.
...

So, if there is a throw-in, you start the clock immediately also?

bainsey Tue Apr 07, 2015 03:43pm

Quote:

Originally Posted by BadNewsRef (Post 960467)
So, if there is a throw-in, you start the clock immediately also?

Good point. I guess I could say the ball is live and in bounds for free throws. Besides, you can't score directly from a throw-in.

BillyMac Tue Apr 07, 2015 04:15pm

Awarded Points ...
 
Quote:

Originally Posted by bainsey (Post 960469)
Besides, you can't score directly from a throw-in.

You almost can. Defensive basket interference on a throwin where the ball ends up in the imaginary cylinder. Could be considered indirectly from a throwin?

walt Wed Apr 08, 2015 08:53am

Quote:

Originally Posted by BadNewsRef (Post 960467)
So, if there is a throw-in, you start the clock immediately also?

In the one league my organization officiates, yep. As soon as the thrower has the ball, the clock starts again.

Adam Wed Apr 08, 2015 09:00am

Quote:

Originally Posted by bainsey (Post 960466)
Back to the Future reference. Part II, I think.

Someone got it.

Raymond Wed Apr 08, 2015 09:09am

Quote:

Originally Posted by walt (Post 960518)
In the one league my organization officiates, yep. As soon as the thrower has the ball, the clock starts again.

As long as it is consistent. And if it is not consistent, then each situation needs to be clearly spelled out.

Does that also apply to the throw-ins that begin each quarter/half?

walt Thu Apr 09, 2015 11:54am

Yes it does in that one particular league. As soon as the thrower has the ball is his hands (or taps it after a bounce pass from the official) to begin the throw in, the clock starts. The league admins feel that the more the clock runs, the faster the games get over. If a team delays coming out and getting ready to play after a timeout, they want the officials hitting the whistle and putting the ball down. Once that happens, the clock starts.

Raymond Thu Apr 09, 2015 12:10pm

Quote:

Originally Posted by walt (Post 960614)
Yes it does in that one particular league. As soon as the thrower has the ball is his hands (or taps it after a bounce pass from the official) to begin the throw in, the clock starts. The league admins feel that the more the clock runs, the faster the games get over. If a team delays coming out and getting ready to play after a timeout, they want the officials hitting the whistle and putting the ball down. Once that happens, the clock starts.

That is a lovely set of house rules.

MechanicGuy Thu Apr 09, 2015 06:16pm

Quote:

Originally Posted by walt (Post 960614)
Yes it does in that one particular league. As soon as the thrower has the ball is his hands (or taps it after a bounce pass from the official) to begin the throw in, the clock starts. The league admins feel that the more the clock runs, the faster the games get over. If a team delays coming out and getting ready to play after a timeout, they want the officials hitting the whistle and putting the ball down. Once that happens, the clock starts.

The league admins appear to be a highly intelligent group of people.


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