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It works, but you have to be careful. A few years ago, a cheerleader's parent called the police when an official ran into their daughter. When the game was over, the police were waiting to question the official before he even went to the locker room and changed. We still give that guy grief every time he works a game where there are cheerleaders and very little room to maneuver. |
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My mechanics tip is to look at the clock whenever possible. Made sure it runs after every chop, note the time when starting a back court count, and made sure it stops on every whistle. |
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1) I tell newer officials to "Hit it and spit it." So many newer officials tend to keep the whistle in their mouth too much. I tell them that the whistle should be out at least 1/4 of the time they spend during a game - dead-ball after everything is settled and so forth. It usually helps one relax, and to look more relaxed.
2) On another point, I like to start wide, with my position as Lead and then move in as needed. I see a lot of officials virtually "pinching the paint" continuously, and then when the ball quickly swings down into their deep corner, they find themselves, to some degree, officiating with their back to the basket. 3) When a time-out is granted, I like to verify with my partner(s) the impending disposition of the ball, before we report the time-out to the table, and after the time-out, before we put the ball in play. I'm amazed ot how many officials have never done this, and treat the idea as something entirely new to them. 4) I also verify with my partner(s) the number of shots before we bounce the ball to the freethrower. Not only does it avoid mistakes, it demonstrates our intent to work as a crew, to the players and coaches. I see many officials go through the free throw activity as if they are three separate officials, with no communication at all. The message is picked up by the players that if we don't even want to talk to our partners, we probably won't be amenable to talking to them, either.
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To be good at a sport, one must be smart enough to play the game -- and dumb enough to think that it's important . . .
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Something else I like to do is wait until the calling official signals the number of shots before I do at Lead or C. I always try to signal back in reply. |
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Peace
__________________
Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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Train And Evaluate ...
Bingo. We train rookies to use the pocket whistle. And we evaluate our peers with understanding that they will use a pocket whistle as a double check aid, not as a crutch.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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Peace
__________________
Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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That's fine, but you made a blanket statement that "people" do not like officials doing this. You and I don't do it and probably never will, but we shouldn't look down on other officials if they choose to do it that way.
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AremRed: "The "deep corner" is not the Lead's area in NFHS/NCAA-M. If the ball is in the corner Lead is usually watching post play or screens right in his area. If the player drives from the deep corner into Lead's area then the Lead can pick that up, but Trail should have that play initially."
I understand that, for 3-man mechanics. And our Assignor emphasizes that we should be more mobile as Lead, even in 3-man mechanics. We still see many officials who set up as Lead within four or five feet of the lane, and never get any wider. So, when the ball is in their PCA, out as wide as the 3-point line, they, in effect, have to turn away from the center of the court. I should've referenced 2-man Mechanics. I did about 60 games this season, of which 40+ would be considered training/mentoring newer officials, and we do all of those (sub-varsity) games with 2-man mechanics.
__________________
To be good at a sport, one must be smart enough to play the game -- and dumb enough to think that it's important . . .
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