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-   -   Clock situation, end of OT (https://forum.officiating.com/basketball/97273-clock-situation-end-ot.html)

pfan1981 Fri Feb 14, 2014 11:14am

Clock situation, end of OT
 
Home team down 3, inbound, bad pass, H1 saves the ball, V1 takes it for a lay up, foul, basket goes in. Home team down 5, 4 seconds left.

I am administering the free three throw, "Ladies, basket was good. We have 1 throw, wait for the hit, go get it."

V1 misses, everyone stands around, clock doesn't start, V1 picks it up for a layup. Home team down 7. Clock still not started. I should have called the game. We blow the whistle, partner instructs table to start clock on inbound. Inbound, horn blows, game over.

Besides calling the game after the free throw, how would you handle this?

pfan

Raymond Fri Feb 14, 2014 11:20am

Change: " "Ladies, basket was good. We have 1 throw, wait for the hit, go get it."

to: "1 shot"

All the extra verbiage probably confused them.

bob jenkins Fri Feb 14, 2014 11:21am

Quote:

Originally Posted by pfan1981 (Post 922771)
Home team down 3, inbound, bad pass, H1 saves the ball, V1 takes it for a lay up, foul, basket goes in. Home team down 5, 4 seconds left.

I am administering the free three throw, "Ladies, basket was good. We have 1 throw, wait for the hit, go get it."
V1 misses, everyone stands around, clock doesn't start, V1 picks it up for a layup. Home team down 7. Clock still not started. I should have called the game. We blow the whistle, partner instructs table to start clock on inbound. Inbound, horn blows, game over.

Besides calling the game after the free throw, how would you handle this?

pfan

First, I wouldn't say all that.

Second, when you (or partner) sees that the clock didn't start, yell at the operator and start a count. If the clock still doesn't start, end the game when you get to 5.

RulesGeek Fri Feb 14, 2014 11:24am

Quote:

Originally Posted by pfan1981 (Post 922771)
Home team down 3, inbound, bad pass, H1 saves the ball, V1 takes it for a lay up, foul, basket goes in. Home team down 5, 4 seconds left.

I am administering the free three throw, "Ladies, basket was good. We have 1 throw, wait for the hit, go get it."

V1 misses, everyone stands around, clock doesn't start, V1 picks it up for a layup. Home team down 7. Clock still not started. I should have called the game. We blow the whistle, partner instructs table to start clock on inbound. Inbound, horn blows, game over.

Besides calling the game after the free throw, how would you handle this?

pfan


Under 5-10-1 you can end the game only if you have "definite information" that at least 5 seconds had passed. Do you KNOW that they stood around that long? You also could have reduced the time by any amount less than 5 seconds that you KNEW to have passed. Under the circumstances, with a 7 point game & 5 seconds on the clock, your "Inbound, horn blows, game over" solution seems appropriate.

zm1283 Fri Feb 14, 2014 12:16pm

I learned the "less is better" way to indicate the number of shots on FTs on this board a long time ago. It was one of the best things I learned early on. I just say "Two shots" or "One shot" when administering a free throw.

Rich Fri Feb 14, 2014 12:41pm

Quote:

Originally Posted by BadNewsRef (Post 922774)
Change: " "Ladies, basket was good. We have 1 throw, wait for the hit, go get it."

to: "1 shot"

All the extra verbiage probably confused them.

Even that's more than I say:

"ONE!"

Welpe Fri Feb 14, 2014 12:50pm

Quote:

Originally Posted by Rich (Post 922799)
Even that's more than I say:

"ONE!"

I have gone to this. I like it much better.

j51969 Fri Feb 14, 2014 01:10pm

Quote:

Originally Posted by rich (Post 922799)
even that's more than i say:

"one!"

+1

MathReferee Fri Feb 14, 2014 01:41pm

Quote:

Originally Posted by Rich (Post 922799)
Even that's more than I say:

"ONE!"

Agree. My mechanic is state number of throws only and indicate visually in the middle of the lane, bounce ball to thrower, back out of lane, repeat number of throws and indicate number of throws towards the table and T.

Anyone gonna go with 8.6.1 and kill it immediately and resume with AP? The case play states the official gave incorrect information, but in this situation, the players all *heard* incorrect information, even though it was correct information.

Rich Fri Feb 14, 2014 01:45pm

Quote:

Originally Posted by MathReferee (Post 922816)
Agree. My mechanic is state number of throws only and indicate visually in the middle of the lane, bounce ball to thrower, back out of lane, repeat number of throws and indicate number of throws towards the table and T.

Anyone gonna go with 8.6.1 and kill it immediately and resume with AP? The case play states the official gave incorrect information, but in this situation, the players all *heard* incorrect information, even though it was correct information.

Confirm the number with your partner visually before bouncing the ball to the player.

Once I back out, I'm done with that throw.

BatteryPowered Fri Feb 14, 2014 02:03pm

Quote:

Originally Posted by Welpe (Post 922804)
I have gone to this. I like it much better.

In a regular high school game...I'm right there with you. In a rec game I will tell them when they can move because some leagues require contact and some at the release. So for rec ball I add either "let it hit" or "on the release".

Adam Fri Feb 14, 2014 02:31pm

Quote:

Originally Posted by bob jenkins (Post 922775)
First, I wouldn't say all that.

Second, when you (or partner) sees that the clock didn't start, yell at the operator and start a count. If the clock still doesn't start, end the game when you get to 5.

This

Adam Fri Feb 14, 2014 02:32pm

Quote:

Originally Posted by BatteryPowered (Post 922821)
In a regular high school game...I'm right there with you. In a rec game I will tell them when they can move because some leagues require contact and some at the release. So for rec ball I add either "let it hit" or "on the release".

I make sure they know at the beginning of the game, then they won't need to be reminded every time we shoot FTs.

MD Longhorn Fri Feb 14, 2014 02:37pm

Quote:

Originally Posted by BatteryPowered (Post 922821)
In a regular high school game...I'm right there with you. In a rec game I will tell them when they can move because some leagues require contact and some at the release. So for rec ball I add either "let it hit" or "on the release".

My experience in these leagues (at least after week 1) is that they know this rule and don't need to be reminded. Now ... if YOU need to be reminded and repeating it helps... go for it! :)

Tgjames33 Fri Feb 14, 2014 03:23pm

Tj
 
Quote:

Originally Posted by MathReferee (Post 922816)
Agree. My mechanic is state number of throws only and indicate visually in the middle of the lane, bounce ball to thrower, back out of lane, repeat number of throws and indicate number of throws towards the table and T.

Anyone gonna go with 8.6.1 and kill it immediately and resume with AP? The case play states the official gave incorrect information, but in this situation, the players all *heard* incorrect information, even though it was correct information.

This is what should've happened. Two or One is all I say.


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