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  #1 (permalink)  
Old Tue Mar 12, 2013, 08:08pm
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2013 IHSA 2A Boys' Final...Ballgame99's Plays to Consider

Quote:
Originally Posted by ballgame99 View Post
Would love to get some input on a couple crashes. This crew seemed to struggle with PC/block/NC all day. Check these out:
7:38 of 3rd (1:29 on video) - looks like a good NC on minimal contact
6:55 of 3rd (1:30.20 on video)- looks like a block to me, they NC it.
2:57 of 3rd (1:40.3)- looks like block or NC to me (contact on outside of shoulder) but they PC it
1:30 of 3rd - good no call
4:55 of 4th (1:54)- NC on what looks like a PC but needs a whistle IMO.
4:16 of 4th (1:57)- PC looked like a block or NC (contact on outside of shoulder)
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Old Tue Mar 12, 2013, 08:34pm
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1: flop
2: block
3: good PC
4: TRAVEL. Apparently HS refs let this travel go all the time. It is ruining the game.
5: PC
6: Good PC

Got to call the crashes when a team's strategy is to draw charges. Contact to the shoulder does not make the defender any less legal.
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Old Tue Mar 12, 2013, 09:11pm
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Quote:
Originally Posted by BadNewsRef View Post
1: flop
2: block
3: good PC
4: TRAVEL. Apparently HS refs let this travel go all the time. It is ruining the game.
5: PC
6: Good PC
Agree on all but 5, I think Blue 22 readjusted his position (sliding slightly to his left) while White 21 was in the air. Block, but I probably would not catch it real-time.
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Old Tue Mar 12, 2013, 09:20pm
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I agree with BNR (I would have had the travel).

On #5, I don't think the defender moves into the path, he's already in it and adjusts slightly within the path, so I'm not penalizing him by calling a block.
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Old Tue Mar 12, 2013, 09:22pm
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I got a little skeptical when I saw plays 3 and 6 in real-time because the defender went down as though he was hit by a sniper rifle. I'm not saying they're not PCs but I'm saying I might have passed on them since the force with which he hit the deck didn't seem to match the force of the contact, which would've made me think he flopped.

The last two plays go towards the consistency factor I mentioned in the other play string. To have nothing on #5 then come back 35 seconds later and have a call on #6 probably had both benches on edge. Also, the no-call on #2, combined with two of the block/charge no-calls in the other play string in the first half. Again, the crew had a problematic night dealing with airborne shooters.
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Last edited by JetMetFan; Tue Mar 12, 2013 at 09:25pm.
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Old Tue Mar 12, 2013, 09:30pm
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flop
flop
no call
no call
charge - offense spread legs so that either leg was on each side of defender then goes through
no call

Last edited by icallfouls; Tue Mar 12, 2013 at 09:35pm.
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  #7 (permalink)  
Old Tue Mar 12, 2013, 09:40pm
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Quote:
Originally Posted by icallfouls View Post
flop
flop
no call
no call
charge - offense spread legs so that either leg was on each side of defender then goes through
no call
You should change your handle to inocallfouls
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Old Tue Mar 12, 2013, 10:23pm
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Quote:
Originally Posted by Adam View Post
I agree with BNR (I would have had the travel).

On #5, I don't think the defender moves into the path, he's already in it and adjusts slightly within the path, so I'm not penalizing him by calling a block.
Agreed.

Quote:
Originally Posted by icallfouls View Post
flop
flop
no call
no call
charge - offense spread legs so that either leg was on each side of defender then goes through
no call
I'd like to hear rationale for why moving toward and under an airborne shooter resulting in that much contact is a no-call.

Quote:
Originally Posted by JetMetFan View Post
I got a little skeptical when I saw plays 3 and 6 in real-time because the defender went down as though he was hit by a sniper rifle. I'm not saying they're not PCs but I'm saying I might have passed on them since the force with which he hit the deck didn't seem to match the force of the contact, which would've made me think he flopped.
On #3 there seems like a little embellishment but still clearly a PC IMO. On play #6 it looks like he got rtfo. Not seeing it there.

And for ballgame99 I'd like to know what you see the defender doing wrong to consider blocks on plays #3 and #6. I think you and icallfouls need tutorials on refereeing the defense bases on your responses here.
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Old Wed Mar 13, 2013, 12:06pm
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Quote:
Originally Posted by icallfouls View Post
flop
flop
no call
no call
charge - offense spread legs so that either leg was on each side of defender then goes through
no call
I can see all of those except the #4.

#4 is a travel anyway you cut it. He moved both feet after he clearly caught the ball. It might be missed in many games, but that doesn't make it not a travel.

#1-3 and #6 are all flops or exaggerations.

In #6, you can, if you slow it down more or pause it at the right time, actually see the defender's entire torso still 100% vertical after the shooter's torso passed by it before the defender even moves. The shooter didn't go through him.
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Old Wed Mar 13, 2013, 02:17pm
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Quote:
Originally Posted by Camron Rust View Post
In #6, you can, if you slow it down more or pause it at the right time, actually see the defender's entire torso still 100% vertical after the shooter's torso passed by it before the defender even moves. The shooter didn't go through him.
That's what I was seeing on #3 and, more so, #6. Not that he has to get RTFO but Blue #11 doesn't move backwards on contact in either of those plays. He actually drops straight down on the spot. The only play where Blue #11 actually moves backwards on "contact" is the flop in #1.
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"Don't you have to be stupid somewhere else?" "Not until 4."
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  #11 (permalink)  
Old Wed Mar 13, 2013, 05:39pm
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Quote:
Originally Posted by Camron Rust View Post
I can see all of those except the #4.

#4 is a travel anyway you cut it. He moved both feet after he clearly caught the ball. It might be missed in many games, but that doesn't make it not a travel.

#1-3 and #6 are all flops or exaggerations.

In #6, you can, if you slow it down more or pause it at the right time, actually see the defender's entire torso still 100% vertical after the shooter's torso passed by it before the defender even moves. The shooter didn't go through him.
#4 - At first glance I did not see the travel, but ok, I think it is a little too close to call a full speed. Give me an ICNC.
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Old Wed Mar 13, 2013, 01:25am
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Quote:
Originally Posted by BadNewsRef View Post
1: flop
2: block
3: good PC
4: TRAVEL. Apparently HS refs let this travel go all the time. It is ruining the game.
5: PC
6: Good PC

Got to call the crashes when a team's strategy is to draw charges. Contact to the shoulder does not make the defender any less legal.
I agree with everyone but #4, only because it is an issue to me when he controls or gathers the ball. I think I would pass on this play as tight as it is. Only on replay would have have real doubt.

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Old Wed Mar 13, 2013, 07:42am
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Old Wed Mar 13, 2013, 10:10am
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Quote:
Originally Posted by bob jenkins View Post
have to be a subscriber to read
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Old Wed Mar 13, 2013, 10:34am
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Quote:
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have to be a subscriber to read
hmm -- i'm not a subscriber and I read it.
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