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-   -   Not facing the opponent (https://forum.officiating.com/basketball/86777-not-facing-opponent.html)

bainsey Fri Jan 27, 2012 12:16pm

Not facing the opponent
 
A-1 goes airborne. Defender B-2 has his spot in the lane, but facing in another direction (turned about a 90 degrees from the path of the shooter). Instinctively, the defender jumps, and has clear verticality, but is not facing the shooter when contact is made (shooter's torso into defender's side). This was an easy blocking foul, as the defender wasn't facing the shooter at all.

Generally speaking, and outside of an outstretched limb from the shooter, when would you have a charge -- or nothing -- when contact occurs, and the defender isn't facing the dribbler/shooter?

bob jenkins Fri Jan 27, 2012 12:20pm

Quote:

Originally Posted by bainsey (Post 817243)
Generally speaking, and outside of an outstretched limb from the shooter, when would you have a charge -- or nothing -- when contact occurs, and the defender isn't facing the dribbler/shooter?

Whenever the defender is entitled to his spot -- as in your play.

bainsey Fri Jan 27, 2012 12:35pm

Quote:

Originally Posted by bob jenkins (Post 817249)
Whenever the defender is entitled to his spot -- as in your play.

Isn't getting to the spot first only half the battle, though? What if you're not facing your opponent (4-23-2b)?

Adam Fri Jan 27, 2012 12:39pm

Quote:

Originally Posted by bainsey (Post 817261)
Isn't getting to the spot first only half the battle, though? What if you're not facing your opponent (4-23-2b)?

If the player hadn't jumped, what would you have called?

By the way, it seems to me that LGP is required for airborne verticality to apply. But the alternate question is whether the spot to which a player is entitled includes the air above the floor. I'm not sure it does, as 4-23-1 says the player is entiteld to his spot "on the playing floor."

mbyron Fri Jan 27, 2012 12:44pm

Quote:

Originally Posted by bainsey (Post 817261)
Isn't getting to the spot first only half the battle, though? What if you're not facing your opponent (4-23-2b)?

People insist on applying the guarding rule as the only way for a defender to "take a charge." If B1 has his back to A1 and A1 pushes him to the floor, you're calling a block on B1 because he didn't have LGP?

LGP offers protection to moving defenders. A stationary defender is entitled to his spot on the floor (and the vertical space above it) regardless of whether he has LGP.

SNIPERBBB Fri Jan 27, 2012 12:48pm

Facing the opponent would only effect this play if the defender moved away from the spot.

10-6-7

JRutledge Fri Jan 27, 2012 12:49pm

Quote:

Originally Posted by mbyron (Post 817267)
People insist on applying the guarding rule as the only way for a defender to "take a charge." If B1 has his back to A1 and A1 pushes him to the floor, you're calling a block on B1 because he didn't have LGP?

LGP offers protection to moving defenders. A stationary defender is entitled to his spot on the floor (and the vertical space above it) regardless of whether he has LGP.

This is spot on with my thinking of the rule.

Peace

tref Fri Jan 27, 2012 01:00pm

Quote:

Originally Posted by mbyron (Post 817267)
People insist on applying the guarding rule as the only way for a defender to "take a charge." If B1 has his back to A1 and A1 pushes him to the floor, you're calling a block on B1 because he didn't have LGP?

LGP offers protection to moving defenders. A stationary defender is entitled to his spot on the floor (and the vertical space above it) regardless of whether he has LGP.

Great explanation +1

bainsey Fri Jan 27, 2012 01:01pm

Quote:

Originally Posted by SNIPERBBB (Post 817269)
10-6-7

There it is. That rule says nothing about charging into an opponent with LGP. I'd say 10-6-11 applies here, too.

Thanks for that, and the other feedback. I will now serve a self-imposed one-week suspension for my error. :D

mbyron Fri Jan 27, 2012 01:05pm

Quote:

Originally Posted by bainsey (Post 817273)
I will now serve a self-imposed one-week suspension for my error. :D

Oh please. If I had to take a week off for every error, I'd never be able to post. We're all here to learn and improve, and doing so incurs no penalty. :)

rockyroad Fri Jan 27, 2012 01:07pm

Quote:

Originally Posted by mbyron (Post 817267)
People insist on applying the guarding rule as the only way for a defender to "take a charge." If B1 has his back to A1 and A1 pushes him to the floor, you're calling a block on B1 because he didn't have LGP?

LGP offers protection to moving defenders. A stationary defender is entitled to his spot on the floor (and the vertical space above it) regardless of whether he has LGP.

Very well said.

And bainsey, doesn't rule 11-2-4 say that you can't combine self-imposed suspensions with injury recovery time? I think it's clear that they can't be served concurrently. (But I do hope your achilles heals quickly)

bainsey Fri Jan 27, 2012 01:10pm

Quote:

Originally Posted by rockyroad (Post 817277)
And bainsey, doesn't rule 11-2-4 say that you can't combine self-imposed suspensions with injury recovery time?

Not by my interpretation. ;)

Then again, considering my OP, take strong consideration of what that's worth.

rockyroad Fri Jan 27, 2012 02:43pm

Quote:

Originally Posted by bainsey (Post 817279)
Not by my interpretation. ;)

Then again, considering my OP, take strong consideration of what that's worth.

:p

HawkeyeCubP Fri Jan 27, 2012 02:47pm

From the 07-08 NFHS Simp. & Ill. book
 
-talking about how the defensive player is entitled to their legal spot on the court, resulting in ruling this type of play a PC foul.<a href="http://s1174.photobucket.com/albums/r620/HawkeyeCubP/?action=view&amp;current=Publication1.jpg" target="_blank"><img src="http://i1174.photobucket.com/albums/r620/HawkeyeCubP/Publication1.jpg" border="0" alt="Photobucket"></a>

bob jenkins Fri Jan 27, 2012 06:17pm

Quote:

Originally Posted by bainsey (Post 817261)
Isn't getting to the spot first only half the battle, though? What if you're not facing your opponent (4-23-2b)?

Then you need to give the moving player time to stop / change direction (not more than two steps).


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