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-   -   Bad toss and rejump - the clock. (https://forum.officiating.com/basketball/10938-bad-toss-rejump-clock.html)

mick Mon Nov 24, 2003 08:56am

You toss the ball at center circle to start the game.
Your whistle is hangin'.
You get bumped by a jumper and the ball goes askew.
Partner watchin' what?
Clock starts on touch, You get bumped again; you fumble for your whistle, find it and blow the ball dead.
Clock says, "7:56".

Now what?
mick


tomegun Mon Nov 24, 2003 09:24am

bring it back and toss again. that's it.

BktBallRef Mon Nov 24, 2003 09:34am

And get the hellouttatheway this time! :)

cmathews Mon Nov 24, 2003 10:53am

Hey guys, why wouldn't you put the time back on the clock? You have definite knowledge of what it should be?? Just curious?

Dan_ref Mon Nov 24, 2003 10:58am

Quote:

Originally posted by cmathews
Hey guys, why wouldn't you put the time back on the clock? You have definite knowledge of what it should be?? Just curious?
"Definite knowledge" applies to timing errors. There's been no timing error since the clock (apparently) was started & stopped properly.

Rich Mon Nov 24, 2003 11:01am

It may not be correct per rule, but I would (and have) reset the clock since the game starts on the good toss.

Of course, I am in the camp that blowing it down causes more problems than it solves. YMMV.

Rich

cmathews Mon Nov 24, 2003 11:03am

Dan, I don't think it did start correctly...it should not have started, it was a dead ball, therefore started incorrectly. Just my thought, and hopefully 4 seconds wouldn't make a big difference...but then again you never know..

Dan_ref Mon Nov 24, 2003 11:07am

Quote:

Originally posted by cmathews
Dan, I don't think it did start correctly...it should not have started, it was a dead ball, therefore started incorrectly. Just my thought, and hopefully 4 seconds wouldn't make a big difference...but then again you never know..
The clock starts on the touch (which Mick seems to be saying happened) and it took maybe 4 seconds for Mick to grab his whistle & blow it dead (and it looks like the clock was stopped) so the timer acted properly...unless you have something else in mind?

Hawks Coach Mon Nov 24, 2003 01:11pm

I didn't initially reply cause mick's little poem leaves much to the imagination. Was this a bad toss and therefore no toss? If so, re-set the clock. Or was this a good toss, no clear control (dual touch), ball subsquently OOB off both players, and therefore time should have run? If so, leave it alone and re-jump.

garote Mon Nov 24, 2003 01:18pm

Whether or not the clock was started correctly...reset the clock and start over because its the right thing to do.

Dan_ref Mon Nov 24, 2003 01:38pm

Quote:

Originally posted by Hawks Coach
I didn't initially reply cause mick's little poem leaves much to the imagination. Was this a bad toss and therefore no toss? If so, re-set the clock.

Got a rule, AR, case play or memo on this?

Quote:

Originally posted by garote

Whether or not the clock was started correctly...reset the clock and start over because its the right thing to do.



Got a rule, AR, case play or memo on this?


You guys could be right but I've never seen one.

Hawks Coach Mon Nov 24, 2003 02:02pm

5-9-2
If play is started or resumed by a jump, the clock shall be started when the tossed ball is legally touched.

If the toss is bad, ball is not live and it is not legally touched, therefore clock doesn't start (or shouldn't). That's why I say re-set on first condition I outlined - obviously subject to debate.

As for starting in the second case, it seems clear to me. Ball was legally touched, clock starts on tap and stops on whistle. That's how the rule reads (stopping is in 5-8-1, and it is when official signals a violation, not when violation occurs).

bob jenkins Mon Nov 24, 2003 02:04pm

Quote:

Originally posted by Dan_ref
Quote:

Originally posted by Hawks Coach
I didn't initially reply cause mick's little poem leaves much to the imagination. Was this a bad toss and therefore no toss? If so, re-set the clock.

Got a rule, AR, case play or memo on this?

Quote:

Originally posted by garote

Whether or not the clock was started correctly...reset the clock and start over because its the right thing to do.



Got a rule, AR, case play or memo on this?


You guys could be right but I've never seen one.

The clock shouldn't start until the jump ball is legally touched.

If the R doesn't throw the ball up at in a plane at right angles to the sidelines and dso the ball will drop between the jumpers, it's not a jump ball, so the ball isn't legally touched.

And, yes, I'm reaching to find rules that support what I think is the "right" thing to do here.


Jurassic Referee Mon Nov 24, 2003 02:13pm

Quote:

Originally posted by Dan_ref
[/b]

Got a rule, AR, case play or memo on this?


You guys could be right but I've never seen one.
[/B][/QUOTE]I have. Casebook play 5.10.1SitA- <i>"In instances where the the timer has <b>NOT</b> made an obvious mistake, the referee is <b>NOT</b> authorized to either put time on the clock or take time off the clock"</i>.

That's pretty clear. Forget about putting the 4 seconds back on. The rules won't let you.

tomegun Mon Nov 24, 2003 02:15pm

The ball is live when it leaves the R's hand(s). The clock is started when it is legally touched. I would really like to see a rule that really gives a strong foundation for putting the time back on the clock. I've never heard of this but there is a first time for everything.


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