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					Originally Posted by BillyMac  Citation please?
 NFHS 10-1-6: A team shall not: Have more than five team members participating simultaneously
 
 10.1.6 SITUATION: With Team A leading 51 to 50, a held ball is called. A6
 properly reports and enters the game. Time is then called by Team A. The clock
 shows two seconds remaining in the game. After play is resumed by a throw-in,
 the officials: (a) recognize that A has six players competing, but cannot get the
 clock stopped; or (b) do not notice Team A has six players on the court. Following
 the throw-in, time expires. Team B now reports to the officials that Team A had
 six players on the court. RULING: In (a), since one of the officials had knowledge
 that Team A had six players participating simultaneously and this was detected
 prior to time expiring, a technical foul is assessed against Team A. In (b), since it
 was not recognized by either official, but was called to their attention after time
 had expired, it is too late to assess any penalty.
 
 Question: Head coach of Team a requests, and is granted, a timeout, at which point he complains to the officials that Team B has six team members participating. Officials, who have been unaware that six team members have been participating up until that point, count six team members walking off the court into their timeout huddle (Please note that in 10.1.6 SITUATION (b) the officials were not aware of the additional player until after time expires, which, to me, means the same as an intermission, when all team members are bench personnel). Ruling on my timeout situation?
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 You just answered your own question 
AGAIN. Under 10.1.6(b), there is no technical foul issued. Under rule 10-1-6PENALTY(Art 6), you can't issue "T" as it wasn't discovered while being violated.
Casebook play 10.1.6Sit(a) illustrates the same point. In that situation, you can issue a "T" because it was discovered while being violated i.e. the clock running. The officials just couldn't get the clock stopped in time. Hell, a better nit for you to pick might be why they don't put time back on the clock in 10.1.6Sit(a) 
IF they have definite knowledge of how much to put back on.
Lah me, Billy, you know all that. It's pretty damn straight-forward. Why look for reasons to confuse the newbies?