My thoughts, in order they occur:
* Ouch!
* At least they owned up to it
* In a time critical situation you want to be very, very aware of any time out request
* That "hyper awareness" can sometimes get you into trouble
* I have stopped play for a phantom time out request at the end of a one point game once (see Ouch! comment above)
* Might we be better off by delaying just slightly to ensure there is actually a request, then putting time back on the clock? It seems in this case we have an relatively good remedy (good remedy = easily sellable and high likelihood of the remedy being accepted without incident) for a delay in granting a time out, but no good remedy for a whistle for a phantom request.
__________________
"It is not enough to do your best; you must know what to do, and then do your best." - W. Edwards Deming
|