
Sat Sep 11, 2010, 06:48am
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Join Date: Dec 2009
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To clarify, here's what the 2010-2011 WIAA Handboook says concerning the Running Clock:
52.7.0 NFHS Basketball Rule 5-5-3, utilizing a 40-point differential, will apply for all regular season & postseason contests. Beginning in the second half, if the point differential is 40 points or more,
the game clock shall run continuously for the remainder of the game except for an official’s timeout, a charged time-out, time between quarters, or the administration of free throws.
Quote:
Originally Posted by JugglingReferee
A running clock should be easy to institute. The timer now has less to do, which should make them happy. LOL The only issues that arise are:
(a) switching from running to non-running time, & vice-versa
(b) the timer forgetting what "mode" the contest is "in" & therefore stopping, not stopping, or not starting the clock when it should be
If (a), then you could use a series of invented signals to the timer as a method to ensure that you & s/he are on the same page. Express it in exactly that manner: that the signal (example coming) is just so that you're aware of what the timer will do. The fact that your signal might remind him of the status of the clock is just an added unannounced feature.
If (b), the best method to fix the clock's status is to just use your voice. And if you need to do this, does it really matter that a second or two ticked off, or didn't tick off, in a 45-point blowout?
Signals to use:
I work some game where the scoring must drop back to half if the point spread (anytime during the game) becomes either 15 or 20 points. This change has no effect on the timing rules, but it does create a new violation with it's own penalty. The other official(s) & I need to be aware of when this situation arises and when it vanishes.
The signal that I invented is this:
When a team must first drop back to half, my P(s) & I signal two palms stretched apart, much like the "not closely guarded" signal. This signal is meant to show that separation must exist, representing the losing team's defensive end line & the division line.
When a pressing situation is back on, the signal is pressing the palms together, much like football's "safety touch" signal, but only at chest height instead of above the head.
Signals you could use:
Similarly, you could use a small football-style winding the clock signal to signify running time; using the finger only, & slightly in front of your chest. When the losing team scores again to revert their deficit to under 45 points, use a signal such as palm out, chest high, and only a few inches in front of your body.
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Juggling, I'm asking the questions pertaining to Table Operations as I have been Timer/Scoreboard & Shot Clock.
Quote:
Originally Posted by AllPurposeGamer
It's not rocket science...don't stop the clock over a certain point threshold. If the timer was able to stop it before, then they'll be able to let it run.
In leagues that I've worked with that use the running clock, there might only need to be one reminder to the table. Most of the time it isn't an issue cause if we're close to the threshold, I'll go over to the table & remind them when the clock needs to running & when it needs to stop if we dip under the required threshold. The coach of the losing team isn't going to be worried about the clock running and either is the winning coach.
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How I am reading/understanding the rule/regulation, the clock shall remain running even if the point differential falls below 40. As the season draws nearer, hopefully I'll get some further clarification on what to do if the point differential is below 40.
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"Ask not what your teammates can do for you. Ask what you can do for your teammates"--Earvin "Magic" Johnson
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