Quote:
Originally Posted by Ch1town
Perhaps, not calling cheap And1s was the point
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Yes, that is what I took out of that camp also. The cheapie "and-1" is disfavored if the player is able to continue his/her motion and complete the shot. I also take from this the notion of the patient whistle, because if you give it that extra beat before hitting the whistle, you will/may find that the player will/may "play through" the contact.
Differ this from the WHACK on the shooter who has beaten his defender and the defender reaches out and WHACK! the whole gym hears it. Also differ this from the jump shooter as noted above.
I'm back on the floor this weekend, we'll see how it goes... thanks for the advice. I particularly like the "recall" examples from jeffpea. Will work on incorporating that as well.
Z