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Old Mon Jan 05, 2009, 10:59am
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Adam Adam is offline
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Quote:
Originally Posted by Spence View Post
1. Folks, I'm well aware of the case play in the book. However, as someone has cited, that deals with 5 seconds or less. My OP had more than 5 seconds which I can't find a case play for.

2. So if the team who is behind and needs the clock to stop grabs the ball or , bats the ball away before its picked up by the thrower, what do you have? That's the question at hand. Do you reward the defense with a delay warning which stops the clock which is what they want?

3. Also, again, if you heard the coach instruct his players along the lines of "if we score, bat the ball away " could you/would you call a T if that actually then happened using the "upsporting conduct" logic?
1. I see your point, but the case play works with 8 seconds as well, IMO. Let the ball roll/bounce away while the clock runs. The spirit and intent behind the case play also works when there is 8 seconds remaining.

2. No, either let it go, or if the new offense is trying to inbound the ball, go straight to the T.

3. No. Not based on the coach's words, anyway. Base it on the case play.

The spirit and intent of the D.O.G. rule is not to allow the defense to benefit. the key part of the case play is not the time remaining, although it is definitely relevant. The key part is "if its only purpose is to stop the clock."
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