View Single Post
  #8 (permalink)  
Old Thu Sep 12, 2002, 12:20pm
Theisey Theisey is offline
Official Forum Member
 
Join Date: May 2000
Posts: 1,464
There are a lot of what-ifs to this, but Team-A could be hanging on by 6 points or less, and maybe this is a fourth down play. Team-B is out of TOs.
They just consumed 24 seconds prior to the false start. Now they get 25 more seconds to snap while the clock is running down and instead of having to kick the ball away and risk a runback for a TD by Team-B. They just have to field the snap and run a couple yards and fall down. Game over.

That is why the R can cause the clock to be started on the Snap in this case.
Reply With Quote