How the hurryup will be handled should be discussed in the pregame. That being said, 5 or less secs left with a running clock will not allow time for both teams to get on correct side of line, line up, U to spot ball and R to give RFP. U should not leave ball until both teams are on the correct side of ball, and he has made eye contact with both wing officials and the R. If that's done there is not time for another play.
That being said, regardless of the remaining time, whenever A snaps prior to the RFP, there should be a whistle, DOG penalty, and then R's judgement on how the clock is handled. He should in most cases be winding on the RFP, and if he feels it's appropriate adjust clock by however many seconds A "saved" by snapping before the RFP. If the clock actually runs out, he is within his rights under the rules to declare the game over.
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"It's easy to get the players, Getting 'em to play together, that's the hard part." - Casey Stengel
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