Quote:
Originally posted by Mark Dexter
Quote:
Originally posted by JugglingReferee
The CGI stuff (actually called "CG" stuff by the industry) would work just fine. You don't need to know the game clock time to which an event occured, just the time on any clock with tenths of a second.
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True, although I find that the graphic displays often leave quite a bit to be desired.
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I may have a biased opinion, since my day job is to develop those CG systems.