Thread: Lag Time
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Old Sun May 29, 2005, 03:59pm
Mark Dexter Mark Dexter is offline
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Join Date: Aug 1999
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Quote:
Originally posted by JugglingReferee

The CGI stuff (actually called "CG" stuff by the industry) would work just fine. You don't need to know the game clock time to which an event occured, just the time on any clock with tenths of a second.
True, although I find that the graphic displays often leave quite a bit to be desired.
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