Quote:
Originally posted by Mark Padgett
In a running clock game, the clock should start following a timeout when the ball becomes live. The timeout is over at that point. This means that on a free throw, the clock starts when the ball is at the disposal of the shooter. On a throw-in, the clock starts when the ball is at the disposal of the inbounding team.
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That's one interp. The other is that the "mercy rule" just limits the instances in which a clock stops. Once the clock is stopped, it starts as normal.
Since the states can put into effect whatever mercy rule they desire, they can also choose when the clock will restart.