Quote:
Originally posted by Dewey1
Just a comment about the "shot clock hitting 25 and we had better have a wistle" idea that has been mentioned by a couple of people in this post. I have never reffed a game where the shot clock shows tenths of seconds (like most game clocks) so really a team should have until 24 seconds on the shot clock before you make a ten second call. Because in theory if as soon as the shot clock hit 25 and you call a violation there might actually be 25.7 seconds left. With no 10's being showen I think you could be robbing a team in some cases of almost a full second. Just a thought.
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35, 34, 33, 32, 31, 30, 29, 28, 27, 26...that's ten! So to use your method is giving them more than 10 seconds. When the shot clock hits 25, ten seconds have expired.