Quote:
Originally posted by Jurassic Referee
So one defender can smack the hell out a shooter, and do that first, but another defender can then barely make contact, and that slight contact can occur AFTER the first defender smacked the hell out of the shooter, but the pro philosophy is to then call the 2nd defender for the foul if the 2nd defender has fewer fouls. Right? And that's true even if the second defender is Shaq, and the first defender is just some scrubeenie off of the bench, because you're supposed to "distribute" the fouls to the player who has the fewest. And this exact same philosophy is used in HS ball if the official happens to possess the "awareness" to be able to use it. Correct?
|
Now who's looking down their nose? Jeez, you grumpy this afternoon?
Look, blindzebra's exactly right. If I have two players who contact the shooter, and I can remember that B1 has 3 fouls, but B2 doesn't have any, then I give the foul to B2. The amount of contact is only relevant if it's significantly different. In your terminology, the clubbing has to be called over the slight contact. I mean, that's pretty obvious, right?
Well, the very last words of my pre-game notes say:
- Call the obvious;
- Protect the shooter;
- Referee the defense;
- Trust our partner(s).
First on that list is "Call the obvious". A guy clubs somebody and he gets a foul. But
if two players contact the shooter (happens all the time), and
if the difference in contact is not that great (and usually, it's not), and
if I am aware of the fouls on each of the players, then the guy with fewer fouls will probably get the foul.
Now, as for the "Shaq" reference, I don't really have to worry about that, do I?
But my guess is, if the choice was:
1) Give the foul to Shaq (who has 1 foul) or give it to Kobe (who has 3), I think they'd give it to Shaq.
or
2) Give the foul to Shaq (who has 1 foul) or give it to Luke Walton (who has 3), I think they'd give it to Walton.
Again, that's just my guess. Remember, the philosophy is to distribute the fouls (if possible) so that the stars stay in the game.