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-   -   "no new inning after xx" (https://forum.officiating.com/softball/98207-no-new-inning-after-xx.html)

Mark T. DeNucci, Sr. Thu Jul 24, 2014 12:30pm

I think that "no new inning after xx min" are stupid. The best is "drop dead after xx min". That keeps the games moving and on time.

MTD, Jr., and I, on too many occasions, have had the top of a new inning start just before the time limit with the Home team losing, and then have the new inning go as long as 15 minutes past the time limit.

MTD, Sr.

MD Longhorn Thu Jul 24, 2014 12:40pm

Quote:

Originally Posted by Mark T. DeNucci, Sr. (Post 938170)
I think that "no new inning after xx min" are stupid. The best is "drop dead after xx min". That keeps the games moving and on time.

.

That works fine for pool games. But for games where the winner matters, having one team bat more than the other doesn't make any sense at all (and neither to "revert to the score from the previous inning" rules, for different reasons).

CecilOne Thu Jul 24, 2014 01:08pm

Quote:

Originally Posted by Rich (Post 938167)
Just like soccer and stoppage time, which is at the discretion of the referee.

OMG, one of the worst ideas ever, use antiquity as a basis. :eek:

Mark T. DeNucci, Sr. Thu Jul 24, 2014 01:56pm

Quote:

Originally Posted by MD Longhorn (Post 938171)
That works fine for pool games. But for games where the winner matters, having one team bat more than the other doesn't make any sense at all (and neither to "revert to the score from the previous inning" rules, for different reasons).


I agree with you regarding pool play games.

MTD, Sr.

Rich Ives Thu Jul 24, 2014 02:10pm

Quote:

Originally Posted by Mark T. DeNucci, Sr. (Post 938170)
I think that "no new inning after xx min" are stupid. The best is "drop dead after xx min". That keeps the games moving and on time.



MTD, Sr.

It may keep them on time but if I'm on defense and up a run I'm stalling to get to the drop dead time before the other team can score. :D

nopachunts Thu Jul 24, 2014 03:10pm

Quote:

Originally Posted by Rich Ives (Post 938185)
It may keep them on time but if I'm on defense and up a run I'm stalling to get to the drop dead time before the other team can score. :D

Stalling can work on offense as well as defense. Granted, it's harder to stall on offense than on defense.

Mark T. DeNucci, Sr. Thu Jul 24, 2014 04:54pm

Quote:

Originally Posted by Rich Ives (Post 938185)
It may keep them on time but if I'm on defense and up a run I'm stalling to get to the drop dead time before the other team can score. :D


Rich:

As already stated, teams (both offense and defense) will attempt to stall, but we as umpires can eliminate most of it by good game management.

It just my opinion that a time limit without a drop-dead requirement really isn't a time limit.

MTD, Sr.

IRISHMAFIA Thu Jul 24, 2014 09:33pm

Quote:

Originally Posted by Rich Ives (Post 938185)
It may keep them on time but if I'm on defense and up a run I'm stalling to get to the drop dead time before the other team can score. :D


I agree, it wouldn't change the stall game

Manny A Thu Jul 24, 2014 09:34pm

Quote:

Originally Posted by Mark T. DeNucci, Sr. (Post 938195)
Rich:

As already stated, teams (both offense and defense) will attempt to stall, but we as umpires can eliminate most of it by good game management.

The problem becomes when a coach does something entirely legal, like when the defensive coach conducts multiple conferences in that last inning, the pitcher takes her full 20 seconds, or the offensive coach want to make lineup changes. As an umpire, there's not much you can do to stop that.

CecilOne Fri Jul 25, 2014 07:23am

OK, not really hijack, just a tangent. :rolleyes: :)

In a timed game, what is your criteria/philosophy for when to stop the timer during play.
Don't say lightning or a helicopter on the field, but try for helpful. ;) :p

Does it ever include an obvious stall?

AtlUmpSteve Fri Jul 25, 2014 09:42am

Quote:

Originally Posted by CecilOne (Post 938210)
OK, not really hijack, just a tangent. :rolleyes: :)

In a timed game, what is your criteria/philosophy for when to stop the timer during play.
Don't say lightning or a helicopter on the field, but try for helpful. ;) :p

Does it ever include an obvious stall?

No, it doesn't include an obvious stall. No new after 90 means no new after 90.

If the "stall" is a legal use of the game rules, it is part of the 90 minutes. If one coach is arguing about a call, it is part of the 90 minutes. If there is a minor injury stoppage (not requiring outside medical attention, and not exceeding the "coach, either we play now, or you sub now" time frame), it is part of the 90 minutes.

If the "stall" is NOT a legal use of the game rules, there are other game rules that already apply (ASA 5.4-E, 5.4-F, 10.1), so why make up a new one?

MD Longhorn Fri Jul 25, 2014 10:43am

Quote:

Originally Posted by CecilOne (Post 938210)
OK, not really hijack, just a tangent. :rolleyes: :)

In a timed game, what is your criteria/philosophy for when to stop the timer during play.
Don't say lightning or a helicopter on the field, but try for helpful. ;) :p

Does it ever include an obvious stall?

No.

Calling for an ambulance. Possibly a protest situation where I've got to have someone find the UIC/TD and they aren't readily available. That's about all I can think of.

tcannizzo Fri Jul 25, 2014 10:47am

Another valid situation is when the grounds crew is called to fix a field.

Manny A Fri Jul 25, 2014 12:09pm

Quote:

Originally Posted by tcannizzo (Post 938221)
Another valid situation is when the grounds crew is called to fix a field.

True if the situation is such that there's going to be a significant delay in the game. But I've seen ground crews come on and off the field pretty quickly during conferences and between innings to fix something relatively minor. No need to stop the clock then.

CecilOne Fri Jul 25, 2014 12:32pm

Quote:

Originally Posted by AtlUmpSteve (Post 938213)
No, it doesn't include an obvious stall. No new after 90 means no new after 90.

If the "stall" is a legal use of the game rules, it is part of the 90 minutes. If one coach is arguing about a call, it is part of the 90 minutes. If there is a minor injury stoppage (not requiring outside medical attention, and not exceeding the "coach, either we play now, or you sub now" time frame), it is part of the 90 minutes.

If the "stall" is NOT a legal use of the game rules, there are other game rules that already apply (ASA 5.4-E, 5.4-F, 10.1), so why make up a new one?

I knew you would support my not stopping for legal stalls, but wanted to see if there is a non-supported school of thought.

The bold is what I was getting at and trying to see how subjective each of us is.


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