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NCASAUmp Mon Mar 23, 2009 02:16pm

ASA SP Mechanic
 
Someone brought this question up, and I'm not quite convinced of the answer that I got. Thus, I throw the question out to you...

Quote:

ASA 6-1-E: The pitcher must not simulate a legal pitch while not in contact with the pitchers plate.
EFFECT: A dead ball should be called, an illegal pitch ruled, a warning is issued, and repeated action would result in the pitcher ruled illegal, and removed from the pitching position.
I was told the proper mechanic for the PU would be to signal DDB and call "Illegal." Then, kill the play with a "dead ball" signal (verbal and visual). Then, step out and warn the pitcher.

Why bother with the DDB signal? If the effect is a dead ball, why not skip the DDB signal and go straight to "Dead ball!" instead?

Ref Ump Welsch Mon Mar 23, 2009 02:21pm

Quote:

Originally Posted by NCASAUmp (Post 590755)
Someone brought this question up, and I'm not quite convinced of the answer that I got. Thus, I throw the question out to you...



I was told the proper mechanic for the PU would be to signal DDB and call "Illegal." Then, kill the play with a "dead ball" signal (verbal and visual). Then, step out and warn the pitcher.

Why bother with the DDB signal? If the effect is a dead ball, why not skip the DDB signal and go straight to "Dead ball!" instead?

You were told wrong. If you read the rule's effect, it says to call dead ball, not delayed dead ball. Besides, if a pitcher did something illegal before touching the rubber, he can't really start a pitch after the illegal action. Go straight to dead ball and do collect your game fee! ;)


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