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Second, never snag one sentence out of a manual, grasping it, then run around with this one sentence as if you were monty python clacking two coconuts together pretending to be on a horse in search of the holy grail. You must have the whole puzzle, including distance and angle to make a call. If you cant see the whole play, you are missing a puzzle piece. Since this was apparently tag play, and pretty obvious... luckily for the umpire was an easy no brainer call. |
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I see this as a tag play. By time this pic was snapped, the glove has come up; the player's legs have buckled and she has come to a stop; both heads have turned towards the umpire - who is only a couple steps away selling the call.
What nobody knows is where the umpire was at the time of the tag. That is the critical time (and spacing) - not at the end of the play! Depending on the number of steps, could very easily been 7' - 10' away. If it is a tag play, then the critical view of the play is very small - 12" - 20" high. Don't need to be very far back to have the entire view without moving the head. WMB |
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Could you enligthen some of us on the "4th dimension" philosophy?
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I side with Scott and WMB.
The only thing that would be constant is the angle the umpire had when the tag was made. If the umpire is calling a WCWS she has been trained to move toward the play and make the call; thus her distance from the play at the time of the play would have been within the limits discussed here. |
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Yeah, but when it's dinner time or Miller Time for short folks like me, it takes less time to get seated and dig in.
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