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-   -   R's -- keeping track of TO's on the fly (https://forum.officiating.com/football/81943-rs-keeping-track-tos-fly.html)

Texas Aggie Sat Oct 08, 2011 07:08pm

R's -- keeping track of TO's on the fly
 
Yes, I write it all down -- qtr. and time -- but I'd like to get some ideas on how to keep track of TOs for each team so I can immediately say on the mic, "TO, __, their __ charged TO of the half." My memory alone just won't serve me and I don't want to make an error on the mic.

Ideas or what do you guys use?

PA-28-181 Sat Oct 08, 2011 09:07pm

I have 3 down indicator's, one on my left hand for the down. Two on my right hand for each team's TO's. Start all on thumb than 1st and middle for home, little and 3rd for visitor's.
For home team 1st T.O. index finger, 2nd T.O. middle, 3rd both. I know it might be strange but it works for me.

TXMike Sun Oct 09, 2011 03:26am

It takes that long to pull the card out of the pocket and glance at it???

HLin NC Sun Oct 09, 2011 12:55pm

This sounds strangely familiar. Hmmmmm???

R's: How do you keep track of TOs on the fly?

Texas Aggie Sun Oct 09, 2011 06:43pm

Same request, different group of R's.

Mike, you can get the card out of the wallet, look at it, put it back, all while lowering your hands from signaling a TO and the direction of a team?

TXMike Sun Oct 09, 2011 06:55pm

No But I can signal to stop the clock (assuming my crewmates have not done so already), pull the card, see the #, put the card back, face the pressbox, hit the mike switch, signal TO, point to calling team and announce "Timeout by Jefferson, that is their 2d charged timeout" in 5 seconds. Is that too long???

wisref2 Mon Oct 10, 2011 12:57pm

I've been looking for a trick too. I've found the best is still the old "quickly pull out the card and check" works the best. Though I have also become much better at just remembering. Another way is to have your umpire to the check and let you know as you are getting ready to make the announcement.

parepat Tue Oct 11, 2011 07:26pm

Quote:

Originally Posted by Texas Aggie (Post 792265)
Yes, I write it all down -- qtr. and time -- but I'd like to get some ideas on how to keep track of TOs for each team so I can immediately say on the mic, "TO, __, their __ charged TO of the half." My memory alone just won't serve me and I don't want to make an error on the mic.

Ideas or what do you guys use?

And I thought I was the only one. Since I face the pressbox while announcing,I have my line judge indicate how many time outs remain. Likewise, on penalties he indicates the next down. It is amazing what the brain will forget in the middle of an announcement. A quick glance at the LJ solves the problem.

Texas Aggie Sat Oct 15, 2011 12:03pm

Quote:

But I can signal to stop the clock (assuming my crewmates have not done so already), pull the card, see the #, put the card back, face the pressbox, hit the mike switch, signal TO, point to calling team and announce "Timeout by Jefferson, that is their 2d charged timeout" in 5 seconds. Is that too long???
Yes, it is. I'm trying to streamline the process.

Canned Heat Thu Oct 20, 2011 09:43am

My crew notes the time and quarter on each TO as a group immediately after they are called and I have anoounced who called and which TO this is in the period. BJ has Ready Ref timer just started or running at this point and then I gather with the Ump, BJ creeps in to confirm count and we share that all around the board. Between maybe a brief discussion with my UMP or BJ who may or may not mention something they've seen during the course of the game, we will all look at each other and confirm how many are left for both teams with fingers in the air from the wings pointing to each side with fingers showing who has what left...and I'll have the wings tell the coaches the TO's remaining for his team and the opponent, if they ask. Late in the game they will usually just inform them of both teams' status.

In the event you forget...yanking the card is a safe bet. I know guys that use baseball ump clickers to keep track, as well. I think double down markers would drive me nuts, but if it works, it works.

Texas Aggie Sat Oct 22, 2011 09:48pm

The problem with yanking the card is that I use the Honigs "book" style with their card. I would have to pull it out, open it up, pull the card out (if its on the back of how I put the card back the last time), THEN put the card back in, close it, put it in the pocket, then give the signal. That's 6-8 seconds. I've been looking for a better bookkeeping option, but that's what I've used for years.

The clicker is not a bad idea, though. I may look into a lap counter of some sort as well.

JugglingReferee Sun Oct 23, 2011 07:19am

If you're a basketball referee, you're taught in some lands to simply remember the timeout situation. :cool:

mbyron Sun Oct 23, 2011 07:42am

Quote:

Originally Posted by JugglingReferee (Post 795418)
If you're a basketball referee, you're taught in some lands to simply remember the timeout situation. :cool:

That's what I've been thinking for this entire thread: in basketball you have 5 for each team, and they come in 2 flavors!

But we football officials have to remember enforcements, and you can remember only so much...

Forksref Sun Oct 23, 2011 11:51am

I have a unique way of doing it. With my right hand, I reach into my shirt pocket and pull out my card. With both eyes I read the timeouts on the card. Again, with my right hand, I place the card back into my shirt pocket. Then I use the mike to announce who has taken the timeout and how many they have used that half. I know it's a bit complicated but it has worked for me. I've always gotten the number correct. I guess I am one of those who is not ashamed to read my card in full view of everyone. If you try this method, let me know how it works for you. ;)

Texas Aggie Sun Oct 23, 2011 07:27pm

Quote:

you're taught in some lands to simply remember the timeout situation
Actually, no, you don't. If a team requests a timeout in hoops, you grant it. If they're out, you call a T. But even if that wasn't the case, the hoops official still only needs to remember if either team has a timeout left or if they're out.

Totally different situation in a different (and shorter) game where the responsibilities are much different.


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