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Old Wed Jul 30, 2003, 08:24am
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Quote:
Originally posted by rainmaker
Quote:
Originally posted by ChuckElias
1) Patient whistles.
2) Deliberate signals.
5) (Three, Sire!! Three!!)
3) What has to be called?
4) Crew dynamics.
5) Game awareness.
6) Play selectivity.
7) SBQ.
You're right, of course. I was just pointing to your statement about ANY level. [/b]
You know, as I thought about this last night, I think most of those things really are applicable in our JV, junior high, and middle school games. Good table communication (deliberate signals), crew dynamics, game awareness, and especially play selectivity are all crucial in those games where anything might happen. You simply can't call every little infraction. So I think I'll stick with my original statement about a great learning experience for any level.

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I had to go change my clothes after i read your thing about Violet Palmer, becuase the shirt I had on clashed with the bright green color of my face, I'm so envious. Sounds fantastic.
Did I mention that she was wonderful?
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