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AremRed Mon Mar 04, 2013 03:21pm

Game management?
 
I have heard several different definitions of "game management" from different referees.

What does game management mean to you?

icallfouls Mon Mar 04, 2013 03:37pm

The game within the game.

BigT Mon Mar 04, 2013 03:46pm

Quote:

Originally Posted by seanwestref (Post 883027)
I have heard several different definitions of "game management" from different referees.

What is your definition of game management?

I consider it to be several factors.

Managing calls. Managing coaches. Managing game wreckers. So that everyone is happy at the end no matter which team wins the game.

Welpe Mon Mar 04, 2013 03:53pm

Quote:

Originally Posted by BigT (Post 883035)
So that everyone is happy at the end no matter which team wins the game.

That isn't going to happen. The sooner you can learn that and be OK with it, the better.

bob jenkins Mon Mar 04, 2013 04:05pm

Quote:

Originally Posted by seanwestref (Post 883027)
I have heard several different definitions of "game management" from different referees.

What is your definition of game management?

dealing quietly with the little stuff before it turns into big stuff.

But also ignoring the little stuff that's going to stay little.

AremRed Mon Mar 04, 2013 04:07pm

Quote:

Originally Posted by icallfouls (Post 883033)
The game within the game.

Care to elaborate?

Bad Zebra Mon Mar 04, 2013 04:16pm

Quote:

Originally Posted by seanwestref (Post 883027)
What does game management mean to you?

Anything that you and your crew must deal with when the ball is NOT live.

Adam Mon Mar 04, 2013 04:32pm

Quote:

Originally Posted by bob jenkins (Post 883048)
dealing quietly with the little stuff before it turns into big stuff.

But also ignoring the little stuff that's going to stay little.

The magic is in knowing the difference.

Rooster Mon Mar 04, 2013 05:21pm

Quote:

Originally Posted by bob jenkins (Post 883048)
dealing quietly with the little stuff before it turns into big stuff.

But also ignoring the little stuff that's going to stay little.

Quote:

Originally Posted by Adam (Post 883059)
The magic is in knowing the difference.

It's safe to assume that a big part of the magic comes from experience, yes? How much of another part comes from having at least a semblance of people skills? Coaches will be coaches, right? Another part from answering questions as briefly as possible?

BillyMac Mon Mar 04, 2013 05:55pm

Game Management ???
 
Found this (below) on my hard drive. I don't know where it came from, but it's worth looking at:

Demonstrates control of the game.
Leadership, able to run the game.
Communicates with coaches, partners and table.
Is courteous and polite.
Exhibits a confident manner i.e. attention to detail, alertness, firmness, and timeliness of his/her reaction to a situation.
Remains consistent when calling violations or fouls without regard to the score, whom it may hurt, or how it may effect future relations with the coach.
Has a quiet influence on the game that relieves tensions and creates a steady effect upon contestants (both players and coaches alike).
Has control of his/her emotions.
Takes the time to prevent an error from being made.

JRutledge Mon Mar 04, 2013 07:32pm

As you see it means different things to different people.

I just think it means running the game so that things do not get out of hand or are under control for the most part. There are several techniques that some feel should be done and others feel some things do not work, but you are there to make sure the game runs as smoothly as possible.

The best example I can give of bad GM is when you have a fight and you had many opportunities to take care of the issue before the actual fight. That could mean talking to players, talking to coaches, calling fouls, calling a T, or just getting out of the way and letting kids play.

Peace

Adam Mon Mar 04, 2013 07:54pm

Quote:

Originally Posted by The Rooster (Post 883073)
It's safe to assume that a big part of the magic comes from experience, yes? How much of another part comes from having at least a semblance of people skills? Coaches will be coaches, right? Another part from answering questions as briefly as possible?

As far as it applies to dealing with coaches, yes. Having basic people skills helps. Having a basic ability to deal with teenagers helps as well; knowing when to joke around and when to crack down.

Experience teaches best, however.

Rooster Mon Mar 04, 2013 08:30pm

Quote:

Originally Posted by Adam (Post 883094)
As far as it applies to dealing with coaches, yes. Having basic people skills helps. Having a basic ability to deal with teenagers helps as well; knowing when to joke around and when to crack down.

Experience teaches best, however.

What I want to avoid is making mountains out of molehills but I don't have that backpack full of experiences so if y'all would lemme know if I'm going in the right direction I'd 'preciate:

Coach is not quite chirping but IS vocal. It's not everytime but he or she is letting us know he/she doesn't like some of the calls. A couple of "I hear ya, coach"(s) and "I'll look for it"(s).

Players are geared up and are demonstrative but not to the point of taunting. One player says something that could be problematic and we talk to him or her quietly, maybe while lining up for a free throw or administering a throw in.

Player control foul at one end, a 50/50 play at the other end get a PC. Same with three second calls.

Cutting it close on the second horn of a timeout, adressing it as soon as possible in the game as opposed thumping 'em with a RoP in the fourth quarter.

That kind of stuff?

fullor30 Mon Mar 04, 2013 08:37pm

Quote:

Originally Posted by BillyMac (Post 883083)
Found this (below) on my hard drive. I don't know where it came from, but it's worth looking at:

Demonstrates control of the game.
Leadership, able to run the game.
Communicates with coaches, partners and table.
Is courteous and polite.
Exhibits a confident manner i.e. attention to detail, alertness, firmness, and timeliness of his/her reaction to a situation.
Remains consistent when calling violations or fouls without regard to the score, whom it may hurt, or how it may effect future relations with the coach.
Has a quiet influence on the game that relieves tensions and creates a steady effect upon contestants (both players and coaches alike).
Has control of his/her emotions.
Takes the time to prevent an error from being made.

never wears belted pants.......:)

Adam Mon Mar 04, 2013 08:43pm

Quote:

Originally Posted by The Rooster (Post 883100)
What I want to avoid is making mountains out of molehills but I don't have that backpack full of experiences so if y'all would lemme know if I'm going in the right direction I'd 'preciate:

1. Coach is not quite chirping but IS vocal. It's not everytime but he or she is letting us know he/she doesn't like some of the calls. A couple of "I hear ya, coach"(s) and "I'll look for it"(s).

2. Players are geared up and are demonstrative but not to the point of taunting. One player says something that could be problematic and we talk to him or her quietly, maybe while lining up for a free throw or administering a throw in.

3. Player control foul at one end, a 50/50 play at the other end get a PC. Same with three second calls.

4. Cutting it close on the second horn of a timeout, adressing it as soon as possible in the game as opposed thumping 'em with a RoP in the fourth quarter.

That kind of stuff?

1. I don't respond to chirping unless it's too continuous. If it's chirping, if anything, he just gets a head shake letting him know that I hear him but disagree. If it's questions, I'll address him briefly with a "what did you see?" or an explanation of what I saw.

2. Yes. You can also talk to the captains or the coach.

3. Yes with PC, but some will disagree with the statement because it might lead to some incorrect calls in the name of "consistency."

4. I find if I get into the huddle on the first horn they're more likely to come out by the second. As long as they're moving out at the second horn, I don't have a problem.

BillyMac Mon Mar 04, 2013 09:29pm

Just Two Simple Words ...
 
Quote:

Originally Posted by fullor30 (Post 883101)
Never wears belted pants.

Shut up.

fullor30 Mon Mar 04, 2013 09:47pm

Quote:

Originally Posted by BillyMac (Post 883111)
Shut up.

yessum

Sharpshooternes Tue Mar 05, 2013 06:33am

Game management to me means:
knowing the rules, but also knowing when to enforce them.
Knowing when to talk, knowing when to listen, and knowing when to take care of business.
Having clock and situational awareness.
Anticipating different coaching strategies, so you can know what a coach or team will do before they actually do it.
Crew communication, both verbal and nonverbal.
Trust your partner to get the right calls, in the right area.
Being Trustworthy so your partner(s) can do the same.
Then knowing when to reach and get that crew saving call.
Be patient on the whistle, and see the development middle and end of a play.
Eye contact.
Crisp Mechanics.
Look the part
And most importantly:

DFIU!!

SE Minnestoa Re Tue Mar 05, 2013 11:01am

In one sentence, it is having control of all facets of the game so that the AD doesn't have to worry that the game is going to blow up.

It includes dealing with players and coaches, making the early call that sets the tone for the night and dealing with bad behavior appropriately.

AremRed Tue Mar 05, 2013 01:48pm

I was at a game with two very good teams. I was sitting with a couple experienced refs. Team A jumped out to a large lead of 20 points. After one foul call (which was kind of a 50/50 call) in Team B's favor, the guys I was sitting with said "good game management call!" I asked them what they meant, and they told me.

I want to know, what does this sort of thing mean to you?

bob jenkins Tue Mar 05, 2013 01:54pm

You can't do this too early in the game. If it was two good teams, then anytime in about the first 3 quarters is too early, even with a 20-point lead.

When appropriate, though, it means that you have observed that the definition of "advantage / disadvantage" isn't what you thought it was.

Raymond Tue Mar 05, 2013 02:17pm

Quote:

Originally Posted by seanwestref (Post 883200)
I was at a game with two very good teams. I was sitting with a couple experienced refs. Team A jumped out to a large lead of 20 points. After one foul call (which was kind of a 50/50 call) in Team B's favor, the guys I was sitting with said "good game management call!" I asked them what they meant, and they told me.

I want to know, what does this sort of thing mean to you?

It means a team is realistically out of the game and you have a play with "marginal" contact that you might have passed on in the 1st 3 quarters but you put a whistle on it now towards the end of the game to keep the losing coach from finding a reason to get in your ear.

AremRed Wed Mar 06, 2013 12:13am

The 50/50 foul call I mentioned happened in the second quarter. Team B made a run in the second half and made it a three-point game by the end.

So, only call the marginal stuff if a team is clearly not going to win?

bob jenkins Wed Mar 06, 2013 08:58am

Quote:

Originally Posted by seanwestref (Post 883276)
The 50/50 foul call I mentioned happened in the second quarter. Team B made a run in the second half and made it a three-point game by the end.

So, only call the marginal stuff if a team is clearly not going to win?

I'd be very careful about using the term "marginal stuff".

And, was there a question about who the foul was on, or whether there was an advantage gained?

Part of game management is also knowing when to "tighten up" and when to "let them play." (not that this has anything to do with the specific play)


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