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-   -   Wow. Take a look at this... (https://forum.officiating.com/basketball/94240-wow-take-look.html)

SamG Tue Mar 05, 2013 03:01pm

Quote:

Originally Posted by Camron Rust (Post 882871)
That is normally the case because in those games, the broadcast is using a computer generated clock controlled by their own technician. It isn't electronically tied to the official clock...they just try to mimic the real thing. So, they can easily be off a small amount. That is why when ever they go to replay over timing issues, they look at an official clock or indicator, not the TV clock.


The difference in this case is that the superimposed clock was actually just inset image of the actual game clock....same lights, same font, same color, etc.

The only explanation of this is that the broadcast equipment was maladjusted....or the image was of a different clock in the arena (perhaps on the other end) and the in arena clocks were not in sync with each other.

Not accurate. Many basketball broadcasts will have a computer tied to the clock. The clock sends the computer the countdown for game & shot (when applicable). The computer will display what it gets. This is what is used during the game.

Regardless of whether the above system is used, a camera is dedicated to shooting the clock.

If the clock system doesn't support the setup (most major arenas should), or the technology won't work for whatever reason, the clock 'camera' is actually used on the broadcast. You can tell because it will look like a scoreboard clock.

During the last minute of a period, they will record the 'game' camera with the clock camera superimposed (not the computer generated clock). It is done exactly for this situation. So the replays with the clock in the white box should be in perfect sync (action camera & clock camera).

Brad Tue Mar 05, 2013 04:37pm

Quote:

Originally Posted by Camron Rust (Post 882871)
The only explanation of this is that the broadcast equipment was maladjusted....or the image was of a different clock in the arena (perhaps on the other end) and the in arena clocks were not in sync with each other.

The NBA found that long cable lengths could actually cause a delay in their systems which resulted in the clocks and LEDs being out of sync. They make adjustments to compensate for this problem.

It's definitely possible that the clock in the arena is out of sync with the LEDs by 0.1 seconds —*I think that is likely the case here.

JetMetFan Tue Mar 05, 2013 04:44pm

Quote:

Originally Posted by Brad (Post 883229)
The NBA found that long cable lengths could actually cause a delay in their systems which resulted in the clocks and LEDs being out of sync. They make adjustments to compensate for this problem.

It's definitely possible that the clock in the arena is out of sync with the LEDs by 0.1 seconds —*I think that is likely the case here.

It's physics. The signal dissipates the longer the cable run. That's why the clocks on the backboard will be slightly a head of a clock that's overhead or those on a balcony. I haven't been in Westchester Co. Arena - where this game was played - but my guess is the camera clock was on the overhead device. If it had been on one of the backboard clocks everything would have been in sync as far as the broadcast was concerned since those hit 0.0 as the LEDs came on.

Ref_in_Alberta Tue Mar 05, 2013 05:26pm

It doesn't get any closer than this...
 
If one of you embedding gurus could provide a video link to this end of game play...

NEW ROCHELLE STUNS MT VERNON BOYS BASKETBALL HD - YouTube

JRutledge Tue Mar 05, 2013 05:34pm

Already done.

You are a little late. We have long ago discussing this play.

Peace

Camron Rust Tue Mar 05, 2013 06:10pm

Quote:

Originally Posted by Brad (Post 883229)
The NBA found that long cable lengths could actually cause a delay in their systems which resulted in the clocks and LEDs being out of sync. They make adjustments to compensate for this problem.

It's definitely possible that the clock in the arena is out of sync with the LEDs by 0.1 seconds —*I think that is likely the case here.

Quote:

Originally Posted by JetMetFan (Post 883230)
It's physics. The signal dissipates the longer the cable run. That's why the clocks on the backboard will be slightly a head of a clock that's overhead or those on a balcony. I haven't been in Westchester Co. Arena - where this game was played - but my guess is the camera clock was on the overhead device. If it had been on one of the backboard clocks everything would have been in sync as far as the broadcast was concerned since those hit 0.0 as the LEDs came on.


I can tell you one thing for certain, it isn't the length of the cables. And you'd know that if you understood physics.

Cables are dramatically faster than that at any length possible in even the largest arena...unless they're using the worst cables ever made.

Let say the cables in an arena in New York were routed to Chicago and back before going to the a scoreboard. That is about 1600 miles round trip (about 3 millions meters). Typical networking cable propagation times are about 500 nanoseconds per 100 meters. If you do the math (just approximating here), it takes about 15/1000 of one second to go from New York to Chicago and back. You could even go back and forth between the two cities about 6-7 times before you get 0.1 second of delay.

Even if you don't want to to the math, just think of phone calls. If you could get 0.1 second of cable delay inside of a building (worst case of 1000m) and you were on the phone in New York, you'd have to wait over 5 minutes to hear what your friend in LA says. And then they'd have to wait 5 more minutes to hear your response. Do you recall any telephones that work that way?

For that matter, you can send a signal to the moon in under 1 second (sure it is radio, but the speeds are on the same order of magnitude).

Nevadaref Tue Mar 05, 2013 08:21pm

Ref in Alberta just posted a thread with a link to this video in HD. Please have one of the mods merge it here and perhaps our video editing guys can provide a definitive answer.

AremRed Tue Mar 05, 2013 08:46pm

Quote:

Originally Posted by Nevadaref (Post 883252)
Ref in Alberta just posted a thread with a link to this video in HD. Please have one of the mods merge it here and perhaps our video editing guys can provide a definitive answer.

It's labelled HD, but it is not. It is not any better quality than the video at the beginning of the thread. It is 360p.

stiffler3492 Tue Mar 05, 2013 08:49pm

Quote:

Originally Posted by seanwestref (Post 883254)
It's labelled HD, but it is not. It is not any better quality than the video at the beginning of the thread. It is 360p.

Yuck. Could probably get a better picture by listening on radio.

JetMetFan Tue Mar 05, 2013 10:06pm

Quote:

Originally Posted by Camron Rust (Post 883241)
I can tell you one thing for certain, it isn't the length of the cables. And you'd know that if you understood physics.

Cables are dramatically faster than that at any length possible in even the largest arena...unless they're using the worst cables ever made.

Camron, trust me, I understand physics. I also work in television. The type of cables you're talking about aren't the same type of cables used to wire up the timing devices in an arena, especially an older building like Westchester County Arena.

Camron Rust Wed Mar 06, 2013 12:12am

Quote:

Originally Posted by JetMetFan (Post 883265)
Camron, trust me, I understand physics. I also work in television. The type of cables you're talking about aren't the same type of cables used to wire up the timing devices in an arena, especially an older building like Westchester County Arena.

I'm talking basic low-grade networking cable, costs pennies, nothing fancy. The cable just isn't going to make the difference when we're talking about a tenth of a second. There may be differences in the system that causes delays, but isn't the cables. And yes, I design high speed electronics for a living and it actually involves dealing with delays on wires.

SamG Wed Mar 06, 2013 08:04am

If you can transmit and receive from a satellite in <.25 (1/4 second), and the distance is 45,000 miles to make that trip (22,500 one way), I highly doubt even 2000 feet of cable is going to "slow down" a picture.

Here's the other thing to think about... as long as the camera shooting the action and the camera shooting the clock are both "delayed" (right, that's what you're saying, that the cable distance affects speed), then they're still in sync.

They could both be delayed 10 seconds, but as long as they're in sync they're accurate.

And another thought... broadcasts (from college to pro) are used all the time to review last second shots. They use the same technology that was shown in the reply (game/shot clock superimposed over game camera). If the system is inaccurate, why use it?

APG Wed Mar 06, 2013 08:08am

Quote:

Originally Posted by SamG (Post 883283)

And another thought... broadcasts (from college to pro) are used all the time to review last second shots. They use the same technology that was shown in the reply (game/shot clock superimposed over game camera). If the system is inaccurate, why use it?

I know, at least in the NBA, they aren't using superimposed clocks. Since the game clock is the first clock of importance when determining the end of the period in the NBA, they're using shots with the game clock in the view of the camera (followed by LED lights which is next on the list when determining end of period/shot clock period).

SamG Wed Mar 06, 2013 09:50am

Quote:

Originally Posted by APG (Post 883284)
I know, at least in the NBA, they aren't using superimposed clocks. Since the game clock is the first clock of importance when determining the end of the period in the NBA, they're using shots with the game clock in the view of the camera (followed by LED lights which is next on the list when determining end of period/shot clock period).

I agree that would be ideal. I have also worked games (in the broadcast truck) where the camera operator goofed and didn't include the clock in the shot. Then they go to the superimposed clock.

My point is simply they use the superimposed clock many times, why would it all of a sudden be considered "inaccurate" now? Just as a reminder, I'm not talking about the computer generated clock that is used through most of the game, but superimposing the "clock" camera over the "game" camera.

zm1283 Wed Mar 06, 2013 09:57am

I may have posted about this before, but I was at a game a few years ago when the clock/TV thing came into play. Missouri State was playing at St. Louis University in 2006. MSU was up 50-49 and SLU had the last possession. They took a shot with a couple seconds left, followed by a tip-in at the buzzer. The officials went to the monitor and ended up counting the basket. A day or two later, it came out that the TV broadcast that they used to watch the replays was off by 3/10 of a second, so the clock on the screen showed .3 on the clock when the ball was tipped. If you watch the video of it below, you can actually pause it at a certain frame and hear the horn start to go off and the ball isn't even touching the shooter's hand yet on the tip-in.

SLU vs Missouri State Basketball - YouTube

<iframe width="480" height="360" src="https://www.youtube-nocookie.com/embed/PIU5k_4cRos" frameborder="0" allowfullscreen></iframe>


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