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Pre-Game
We all know how important "pregames" with our partners are during a basketball season, especially if we are working with someone new or that we are not familiar with. Last year I had a great pregame list to go through that was putout by NCAA. In looking through my stuff last night, it must have walked away over the summer. Anyone have the NCAA pregame checklist? I think they publish one in some manual/rule book but can't seem to stumble on it. Thanks ladies and gents
-Josh |
Two Person High School Pregame Conference ...
PREGAME CONFERENCE
Lead’s Primary Responsibilities Primary coverage area. Post play. Illegal screens at elbows Trail’s Primary Responsibilities Primary coverage area “works the arc”. Rebound coverage. Drives starting in primary. Last second shot, basket interference, goaltending. Bring subs in Stay in your primary, it must be obvious to come out of your primary. Seldom should have four eyes on the ball. If something is there that needs to be called, call it. We’re not going to have too many double whistles if we are doing this right. Keep in mind your boundary line responsibilities and last second shot responsibilities. Put the ball in play where it goes out of bounds or where the foul is. On double whistles, let’s both hold our preliminary signal and not give a block or player control signal. Make eye contact with each other. Give the call to whoever has the primary coverage, most often the lead official, unless you definitely have something different that happened first, in which case we’ll talk about it. For out-of-bounds help, let's get it right. Come together for a change if needed. If I have no idea and I look to you for help, just give a directional signal. No need to come to me. Just point. If you don't know, give me a jump ball signal. If I signal but I get it wrong then blow the whistle and come to me. Tell me what you saw and let me decide if I’m going to change it. On throwins, count five players each team, check the table, check the clock, good eye contact before putting ball in play. A hand up in the air by the off official means not ready. Be consistent with each other. Let’s try to remember what we’ve called earlier in the game, and what we haven’t called. Be consistent with what has already happened in the game. Communicate at sixth and ninth fouls. We don’t want to be surprised when it’s time to shoot the bonus. If we know that the next foul will result in bonus free throws, then we’ll be more likely to remember our shooter. Off official should help identifying free throw shooter. Check the clock after every whistle to make sure the clock stops properly. Check the clock every time it should start to make sure it does so. Near the end of the game, be aware of coaches calling time-outs and be sure to inform them after they have used all their time outs. Let’s not put the whistles away in the last two minutes: That wouldn’t be consistent with the way we’ve been calling the game. We’re not calling anything in the last two minutes if we haven’t already called it earlier in the game, unless it’s so blatant that it can’t be ignored. If the game dictates it, let the players win or lose the game at the line. We don’t want to be the ones who decide the game by ignoring obvious fouls just to get the game over. If the winning team is just holding the ball and is willing to take the free throws after strategic fouls, then let’s call the foul immediately, so the ballhandler doesn't get hit harder to draw a whistle. Let’s make sure there is a play on the ball by the defense. If there’s no play on the ball, if the defense grabs the jersey, or pushes from behind, or bear hugs the offensive player, we should consider an intentional foul. These are not basketball plays and should be penalized as intentional. Discuss coaches personalities and how to manage them. Scorebook at 12:00. Coaches and captains meeting at 5:00: Players properly equipped, players wearing uniforms properly, practice good sportsmanship. NFHS BASKETBALL RULES CHANGES: During state championship series contests, game or replay officials are permitted to use a replay monitor to determine when a try for goal at the expiration of time in the fourth quarter or any overtime period (0:00 on the game clock) should be counted, and if so, determine if it is a two- or a three-point goal. When a red light behind the backboard or an LED light on the backboard is present, it is permitted to signal the expiration of time in the quarter/extra period. If no red/LED light is present, the audible timer’s signal will continue to signal the expiration of time. Clarified that the imaginary rectangle designates the area to be used for time-outs. A note was added to clarify when the 20-second interval begins to replace an injured player. Clarified that any item, in the referee’s judgment, that constitutes a safety concern is not permitted. Clarified that a player leaves a marked lane space when he or she contacts any part of the court outside the marked lane space (36 inches by 36 inches). Clarified that a player occupying a marked lane space must have one foot positioned near the outer edge of the free-throw lane line with the other foot positioned anywhere within the designated 36 inch lane space. NFHS POINTS OF EMPHASIS: 1. Traveling 2. Closely guarded 3. Three-seconds 4. Block/Charge 5. Free-throw administration CONNECTICUT MECHANICS: Point to floor for two-point field goal try when shooter has foot touching three point line. Team members are not allowed to congregate at midcourt during introductions. Officials will direct players to free throw line area in front of respective benches. Coaching Box must be marked. If home coach and/or home management refuse to designate coaching box with tape, the home team will not use a coaching box for that game. However, the visiting team will be allowed a coaching box. Notify Board Secretary, or Commissioner the next day. Captains-Head Coaches-Officials pre-game meeting should occur from 5 to 10 minutes prior to start of game. If the head coach refuses to attend the meeting, notify Board Secretary or Commissioner, who will notify the school Athletic Director and CIAC. IAABO MECHANICS CHANGES Verbalize “designated spot” for designated spot throwin. Always hand ball to player on frontcourt endline. Keep hand away from face when reporting foul to table. Switch on all fouls. |
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Don't forget the three most important parts of any pregame checklist:
1. Zip fly 2. Take meds 3. Duct tape coach's mouths shut Not necessarily in that order. |
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-Josh |
NCAA pregame
Try looking through the CCA manual if you have it. The pregame might be different from the Men's to the Women's manual because of style of play, but it should still be listed in section 4.7 of the book. I'll see what I can find tonight if I have anything saved or any else I know has it that will allow me to publish it.
JB |
BillyMac, thanks for posting that. I know it was not what the OP requested but it sure helps this newbie. :)
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Picky, Picky, Picky ...
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I learned how to read with Dick, Jane, Sally, Spot, and Puff. Most posters on this Forum probably have no idea who, or what, I'm talking about. http://upload.wikimedia.org/wikipedi...k_and_Jane.jpg |
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-Josh |
I don't remember Puff. But I remember Dick, Jane, and Spot.
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Puff was the cat.
I remember: See Spot run. Run Spot, run. I can't remeber what Puff did. Probably just cough up hair balls. |
I have last year's NCAAW pregame in a PDF. It's too big to attach, but if you send me an email, I'll send you the file.
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C'mon, Everyone Join In......
Puff, the magic dragon lived by the sea
And frolicked in the autumn mist in a land called honah lee, Little jackie paper loved that rascal puff, And brought him strings and sealing wax and other fancy stuff. oh Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee, Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee. Etc..... |
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Did you just call him "DUDE?"
Must be a Gen Y thing... |
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PS - Actually, I remembered Spot, and Dick and Jane, but, this is the only "Puff" I could think of! |
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Actually I think the slang "dude" originated with Baby Boomers and their rock 'n' roll records that they listened to at a higher than required volume. The Dude abides. |
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I'm on the cusp of Baby Boom and Gen X, not even close to Gen Y. |
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Part 1
Pre-Game Check List
NCAA Basketball Pregame Check List New Rules 2009-10 Use monitor to determine if flagrant foul, intentional foul, or contact technical foul occured Maximum of one technical for administrative violations Headbands my be beige in color Mouth guards are legal Contact technical foul replaces intentional technical foul Secondary defender under basket Rejump to start game - any two players Injured free throw shooter - coach picks from four remaining players on floor New Rules 2008-09 Goal tending 3 pt arc A & B Technicals Officials jurisdiction Horns for disqualified player Use of arm or leg sleeves Points of Emphasis 2009-10 Charge/Block/Player control fouls Excessive swinging of the elbows Player(s)/Team Member(s) Interactions Disconcertion of the free throw shooter Three seconds in the lane Points of Emphasis 2008-09 Illegal Contact Palming Coaches Box Block/Charge Official’s floor mechanics Lead has foul - no free throws - going other way - always switch with C Continually move to get angles C position when ball comes to your side Step back Step down Step out Make sure AP arrow is set right to start the game Double Whistles Outside officials blow and hold - let lead have first crack at it Rotations We must close down when ball starts away Must get to ball side - especially when playing man to man Front court floor coverage 60-40 Trail has most of front court Communicate on made basket Count players Too many or too few players - that’s our fault Be aware when dribbler makes contact - no bail out Rebound Coverage Strong side Weak side Perimeter FT Coverage Treat as if ball were being dribbled at the free throw line C and L look opposite for violations and then back to primary side for rebound coverage Trail at 28 ft line and be active on free throws Goal tending/Basket interference Know the Absolutes Two hands on dribbler Tripping the dribbler Crew Consistency Communication with Coaches Don’t be confrontational Three point shot coverage Problem Players Constant communication with partners when problems arise Referring Post Play We must be consistent on both ends of the floor Referring without the ball and with the ball Be aware of drop step travel Traveling Trail be involved We must find pivot foot Players may step through with pivot foot as long as the ball is released before the foot returns to the floor Be aware of the spin move and drop step Player equipment Mouth guard legal Keep eyes on clocks OB opposite of lead Technical fouls Class A, Class B, or Administrative Closely guarded counts Try not to have two officials counting at the same time Ball in play at closest spot to infraction Bleeding player vs. blood on jersey Blood on jersey trainer may check and player stays in game Bleeding player must leave game and cannot reenter unless his team takes a timeout Excessively swinging elbows If not a foul could be a violation Three second violations Can help our game - be aware of players occupying lane for extended periods of time Verticality Let players block shots Use 80-20 rule when officiating the block shot Use proper signals Hit to the head is approved Tripping signal is a new signal Pressing situations C stay back and help - no hurry to go anywhere 10 second backcourt count - C can help Substitutions Who can come in on a foul out Cannot reenter until clock has ran Injured player Can stay in game if his team calls a timeout Media timeout does not buy him back in game Two players injured - one timeout can get both back in game |
Part II
Rules that will “Bite You In The Ass”
Correctable Errors Team Control Fouls Make sure we do not shoot free throws- even on interrupted dribble There is team control while a live ball is being passed between teammates There is team control during a throw-in There is team control during an interrupted dribble Double Fouls Team in Control Ball in air Made or Missed basket Technical Fouls and shot clock resets Air born Shooter losing ball Intentional - cannot touch ball after landing Defense causes - can do anything after landing Fumble - can regain control of ball Throw-in situations A throw-in shall end when a passed ball touches or is legally touched by an inbounds player or when a player, who is located on the playing court, touches and causes the ball to be out of bounds or when the throw-in team commit’s a throw-in violation Ball hits ring or backboard = play on Ball goes in = violation Calling timeouts while going OB or Backcourt - cannot grant FT shooter losing ball When to use the monitor When to reset and when not to reset the shot clock Jump stop Pivot foot on or off the floor when dribble ends Interrupted dribble No player control fouls There is team control No 5 second count No timeouts Act of shooting and foul occurs Offensive team Defensive team Shot gone or in shooters hand Possession arrow to wrong team Must correct before throw-in ends End of game procedures .3 or less Who has last second shot Overtime period - length - and timeouts Having to miss a free throw to extend the game - must be in proper position Last minute no subs on inadvertent whistle Reading of zeroes, LED lights, and then the horn are used to end the game Fight rule Backcourt violations Last to touch - first to touch Must have all three points in front court to establish front court status Simultaneous held ball after shot misses ring Reset shot clock Intentional kick on a throw in after AP Do not loose the arrow Pass from behind 3pt line goes in = 3 points Pass from behind 3pt line - deflected by defense and goes in = 2 points Pass hits rim no shot clock reset Reaching across the boundary plane Hit ball = technical foul Hit player = intentional foul Player taps ball back inbounds Can be the first to touch if he reestablishes himself back inbounds first Flagrant foul (LIVE BALL) If not called when it occurs = 2 Fts, ejection of player, and offended teams ball at the Spot where the game was interrupted to look at the moniter (LIVE BALL) If called when happened = 2 Fts, ejection of player, and ball at nearest point to where foul occurred (DEAD BALL) 2 Fts, ejection of player, and ball at mid court Striking ball with fist - reset shot clock if less than 15 seconds Ball over backboard from front or back side - violation (Out of bounds) Not out of bounds if ball touches edges of backboard What constitutes being out of bounds Must touch an object out of bounds or a boundary line Must have player control to call a time out Timeout cannot be granted while the ball is in flight on a pass between teammates Throw in must touch a player on the floor before the thrower can touch it Intentional contact technical foul after the end of the first half will be shot when we come back from halftime Throw in to start the second half will be to the team offended by the Intentional Contact foul Arrow will not be affected If you dribble - jump - fumble what can you do? Go get it and pass or shoot Go to ball and continue to dribble (Cannot regain possession and then dribble) If you jump - fumble what can you do? Go get it and pass, shoot, or dribble unless you have already dribbled If you dribble - jump- pass to no one what can you do? Nothing If you dribble - jump - intentionally let ball go what can you do? Nothing If you jump - intentionally let ball go what can you do? Nothing Shot - Double foul - basket missed - alternating possession arrow Shot - Double foul - basket made - ball on end line to defensive team |
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