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How would you have handled this situation?
NCAA rules in effect, no replay equipment present: Team A is shooting the front-end of a 1 and 1 with 4.2 seconds remaining on the clock. The shot is missed and Team B rebounds the ball, goes the length of the floor and scores a lay-up. However, the clock never starts on the rebound due to malfunction. Since neither official can definitely tell whether the try was successful before the horn should have sounded, what should you do? Remember, no replays are available. NCAA Rule 2-12 art. 14 says, "When an obvious error by the official timer has occurred because of the failure to start or stop the game clock properly, the error may be corrected only when the referee has definite information relative to the time involved." Does this mean, count the bucket and give Team A the ball with the same 4.2 seconds, OR, give Team B the ball out of bounds closest to the spot of the rebound with 4.2 seconds thus not counting the lay-up they should have scored? Since my partner and I only had DEFINITE information that Team B had rebounded the ball with 4.2 seconds, we chose the latter scenario. What would you have done??? |
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Under no circumstances should you have had a "do-over".
The T should have had a 10 second count going, one of you 2 should have had an eye on the clock. In practical terms even in your case the R needed to have decided time expired, no basket, or time did not expire & take SOME time off the clock. Never a do-over.
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9-11-01 http://www.fallenheroesfund.org/fallenheroes/index.php http://www.carydufour.com/marinemoms...llowribbon.jpg |
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![]() mick The world is run by people with C- averages. |
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The basket's good and there is 1.2 seconds left in the game. Hey, my guess is good as anybody else's.
![]() Chuck
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Any NCAA rules and interpretations in this post are relevant for men's games only! |
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I understand your point. But, based on what the rule says, we did not have "definite information relative to the time involved". The ball crossed half court so fast, the T's ten second count hardly ever began.
In hindsight, probably the best way to have handled it would be for the T to immediately blow the whistle upon noticing the clock never started. It would have stopped the play in the middle, but it would have avoided any "do-over" scenario beacuse the play would never have happened. |
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![]() I still like Chuck's answer. If you stroll to the table with confidence and say "I know the bucket was good, three seconds ticked off - put 1.2 on the clock," I think you gain a little credibility by having some presence of mind to know what the heck was going on when the clock screws up.
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Dan R. |
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saw the clock didn't start to start a visible count & end the game when he got to 4.2. You can do this by rule because you have definite knowledge. Quote:
This way you demonstrate that you have definite knowledge. And Chuck's answer is the right answer, and I'm sure if Chuck says 1.2 is left then 1.2 is left! ![]()
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9-11-01 http://www.fallenheroesfund.org/fallenheroes/index.php http://www.carydufour.com/marinemoms...llowribbon.jpg |
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As a former first year official this was a nightmare scenario for me. During the season, I got in the habit of doing a count for my own benefit, but that screwed me up when the mental clock hit 0 before the horn.
I did pick up at camp this summer (No NOT Band Camp)to have a hand count, akin to the FT but not as dramatic just in case. It saved my bacon twice at the camp and twice since, so I am sticking with it. It doesn't take that long for a glance at the clock to see if it has started and starting your count. If this is bad advice I would appreciate any pointers from the Veterans. However, this is what I would have done. |
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Obviously you have taken the first step to getting better, you came here and asked and seem to care about getting it right. Actually, I don't know you, so obviously you might be a great official already. However, forget this nonsense about stopping the play in the middle because the clock didn't start. You were obviously aware of the 4.2 seconds, or so it seems. Forget the rule (how bout that Rut) and do the right thing. If you don't know, Chuck's guess is about as good as any. But, more importantly, learn from this and next time KNOW! If you are shooting free throws in a close game with little time left you should communicate with your partner(s) AND the scoretable. I don't care who or how good they are, a friendly "i got the chop" with a wink is just good game management. And keep your own count either visibly or in your head. Not an easy thing to do when you feel you have so many other's to master, but, as anyone can tell you, the last minute of the game screwup will linger forever in their minds. Whereas, a missed travel at the four minute mark will be easily forgotten. Learn to heighten your awareness and energy at different intervals during the game and especially for that last push at the end. Sounds like pretty good advice, I think I can use some of it myself. Made a dumb foul call today late in the game, I'll be sore at myself for awhile over that one. Good luck.
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Church Basketball "The brawl that begins with a prayer" |
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One piece of advice that I will take away from this thread is always keep the count! I used to count ten seconds no matter what the time left was. Then halfway during my first year. the seasoned veteran ask me why I was doing it. He told me that it was not needed, and that it showed inexperience on my part! That always stuck in my mind! But, and thank goodness that it has never come back to bite me! I will next season count no matter what the time is again.
AK ref SE |
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So far, I like Chuck's interpretation - 3 seconds ran off the clock
![]() However, if you have no idea - no time should run off, and the basket should still count. Team A will have a throw-in with 4.2 seconds left on the clock. Couple of suggestions: (1) This is an NCAA game, so you should have a shot clock. In this scenario, the shot clock would have been turned off, leaving the shot clock operator free to have a back-up clock or to at least keep a close eye on the timer/clock. (2) Have the timer check the clock - perhaps he pushed a button and there was a short - his display ran, but the main clock didn't. Or, maybe he started the timeout timer - both can be used as definite information. (3) Other than for substitutes and the like, the horn (or lack thereof) should never come as a surprise. Let's face it - plenty of timers and scorers (especially the lower the level you visit) are volunteers who got roped into the job and have little to no idea what they're doing. (Mick does bring up a good point as to home clock operator - I had a nightmarish case in IM where a player's girlfriend was the clock operator.) (4) Kill the timer after the game. ![]()
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"To win the game is great. To play the game is greater. But to love the game is the greatest of all." |
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[Edited by Jurassic Referee on Jul 25th, 2002 at 04:37 AM] |
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