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curtstrouth Mon Nov 17, 2008 03:18pm

NCAA pregame
 
Anyone have any insight on the NCAA pregame procedure? Is it the same as high school? Short and sweet with coaches and captains? Conference take place at the 9 minute mark after meeting coaches and checking book?

Thanks!

rlarry Mon Nov 17, 2008 03:22pm

I had my 1st college game the other night. The captains meeting went like this. "No bull---- tonight guys. Good luck" I loved it. short and to the point.

curtstrouth Mon Nov 17, 2008 03:24pm

I have my first college game tonight and I am going to keep it short and sweet!

Raymond Mon Nov 17, 2008 03:34pm

Coaches' meeting consists of handshakes and a rhetorical 'how you doing'.

Quote:

Originally Posted by curtstrouth (Post 551293)
I have my first college game tonight and I am going to keep it short and sweet!

First college game and you're the 'R'?

bob jenkins Mon Nov 17, 2008 03:39pm

Quote:

Originally Posted by curtstrouth (Post 551288)
Anyone have any insight on the NCAA pregame procedure? Is it the same as high school? Short and sweet with coaches and captains? Conference take place at the 9 minute mark after meeting coaches and checking book?

Thanks!

NCAAW: On the floor at 15:00. Captains at 12:30 -- "Visitors any questions? Home any questions? Who's speaking? Good luck." R checks the book. Leave. Return at 3:00. Meet the V Coach at 1:30 ("Hi, I'm Bob. Have a good game tonight". Meet the H Coach immediately after (Same spiel.)

I'ts all covered in the mechanics manual.

rlarry Mon Nov 17, 2008 03:43pm

Quote:

Originally Posted by BadNewsRef (Post 551297)
Coaches' meeting consists of handshakes and a rhetorical 'how you doing'.



First college game and you're the 'R'?

Must be from SoCal? :rolleyes:

Adam Mon Nov 17, 2008 03:47pm

Nice. :D

IREFU2 Mon Nov 17, 2008 04:09pm

Quote:

Originally Posted by bob jenkins (Post 551304)
NCAAW: On the floor at 15:00. Captains at 12:30 -- "Visitors any questions? Home any questions? Who's speaking? Good luck." R checks the book. Leave. Return at 3:00. Meet the V Coach at 1:30 ("Hi, I'm Bob. Have a good game tonight". Meet the H Coach immediately after (Same spiel.)

I'ts all covered in the mechanics manual.

Nice, I have my first college game on Saturday, looking forward to the "short" pregame as well.

BillyMac Mon Nov 17, 2008 09:56pm

You Catch On Quickly Grasshopper ...
 
Quote:

Originally Posted by rlarry (Post 551305)
Must be from SoCal.

Good post for a newbie.

OHBBREF Tue Nov 18, 2008 08:30am

EOfficials.com
 
if you are talking about confences with captains there isn't a whole lot to talk about
Captains which one of you is the speaking captain?
Any questions? If we have any issues we will come to you for help -
Have fun!

Coach Hi I'm _(insert name)__ Good luck.

there is a recomended Pre-game for officials you can download on E Officials

I also recomend someone do the research on the teams and present that information, records - records vs common opponents, style of play, Coaches, any problem children, thugs, etc.
no surprises on the floor.

rlarry Tue Nov 18, 2008 09:40am

Quote:

Originally Posted by BillyMac (Post 551384)
Good post for a newbie.

I have my moments

OHBBREF Tue Nov 18, 2008 09:56am

CCA Pregame conference
 
This is the pre-game conference from the CCA manual
for officials
CCAWomen’s Basketball Officiating Manual 2008-09 1532008-09 NCAA Women’s Basketball
OFFICIALS’ PREGAME CONFERENCE
Prepared by Mary Struckhoff, National Coordinator of Women’s
Basketball Officiating
1. Review 2008-09 Rules/Mechanics Changes:
A. Courtside Monitor — Must use if a fight occurs.
B. Uniforms/Equipment — a) a back panel shall not exceed
below 3” from shoulder seem; b) patches shall not exceed
2 1/4 square inches; c) patches may be located in the side
insert, center/apex of neckline on front or back of jersey;
d) hair-control devices are any item that goes around
entire head subject to restrictions of size, color, logos,
must be dominant color of game jersey, white, black or
beige, all team members the same, no barrettes, bobbypins
or beads.
C. Throw-in Ends — When a passed ball is legally touched
inbounds or when a player who is on the playing court
touches and causes the ball to go out-of-bounds.
D. Delay of Game — Warning given if opponent breaks
plane on throw-in. Subsequent offender given a player
technical foul.
E. Rule 10 — Fouls and penalties completely reorganized.
All technical fouls count toward some category. The only
direct or indirect technical fouls are those assessed to the
head coach.
F. Legal Guarding Position: It is no longer considered illegal
defense to be under the cylinder/backboard when a
dribbler becomes an airborne shooter.
G. Mechanics — a) may use one-minute remaining signal at
end of either half; b) hit to head, knee, hook/wrap,
kick/trip foul signals added; c) ball may be put on floor if
administering official is vacating spot, otherwise hold.
2. 2008-09 Rules Changes:
A. Court and Equipment
1. Restraining Line — Solid line to indicate area where
non-playing personnel are prohibited.
2. Movable rings — Required in 2009-10.
B. Logos — NCAA, team or conference logos permitted on
playing court provided no lines are obscured.
C. Duties of timer Warning horn sounded 15 seconds prior
to expiration of time limit for disqualification and injury,
blood, lost/displaced/irritated contact period. All
warning horns now consistent — 15 seconds remaining in
time frame.
D. Uniforms
1. Jerseys – Must be contrasting – home in LIGHT and
visitors in DARK. May be altered by mutual agreement.
2. Sleeves – Arm, knee and lower-leg sleeves permitted for
medical reason(s). May be verified by coach or team
medical personnel (trainer).
3. Logo – Not permitted on undershirt. T-shirt removed
from list of items permitting a logo.
E. Goaltending — To be called when entire ball is above ring
level on a try and ball has contacted the backboard and
then touched by a player.
F. Timeouts — Media timeout format may be used for all
NCAA tournament games without presence of paid
advertising. Paid advertising must be present to use media
timeout format during regular-season.
G. Flagrant Technical Foul Penalty — Play is resumed with
a throw-in to offended team at the point of interruption.
3. 2008-09 Points of Emphasis:
A. Contact on/by the Ball Handler/Dribbler
1. We must strive for consistency in making this call from
game to game and conference to conference.
2. Defense permitted one “hot-stove” touch. No arm-bars,
no continual/continuous contact. No holding, reroutes
or impedes with the body.
3. Offense may not extend the arm to create space, back
down or charge into legal defense.
4. CALL THESE FOULS!
B. Traveling
1. Find the pivot foot.
2. Replants by perimeter players.
3. Post moves – spin move; step-thru move; repositioning
after rebound.
C. Sportsmanship – Player Behavior
1. Rules must be enforced and infractions penalized.
2. Heighten awareness during dead-ball and off-ball
situations.
3. Be aware of player behaviors – step in, don’t ignore.
4. 2008-09 Mechanics Changes & POEs:
A. Mechanics Changes
1. Arm-bar foul signal added.
2. End-of-timeout procedure.
3. Delay-of-game warning procedure.
B. Mechanics Points of Emphasis
1. Heightened awareness.
2. Trail positioning.
3. Signaling and communication.
5. NCAA Officiating Philosophy:
A. Allow freedom of movement: The ball handler/dribbler,
cutter or shooter must be permitted to move without
being illegally impeded, re-routed or displaced. Speed,
quickness, balance and rhythm must be maintained - all
displacement is a FOUL!
B. Call obvious fouls and rough play: Illegal contact that is
obvious MUST be called regardless of score, time
remaining or foul count; OBVIOUS TRUMPS
EVERYTHING! Play can be physical/aggressive, but not
rough.
C. Incidental contact is not a foul: Know, understand and
apply incidental contact principles.
D. Call plays; manage situations: React to what the players
give you by making the appropriate call/no-call. Manage
dead-ball situations. Cannot manage call selection without
manipulating the contest.
6. Tempo/Tone:
A. From the opening tip - quality calls.
B. Officials dictate tempo/tone, not players.
C. All NCAA rules, guidelines and mechanics must be
followed — promotes consistency.
7. Game Management:
A. Review all dead-ball management situations.
B. Stay with the play after you have called a foul or a
violation. Heighten awareness regarding player behavior.
C. Step in between players and/or address volatile players;
issue warnings if necessary.
D. Do not look away — slow down.
E. Know team and personal fouls, score and time.
F. No subs until DQ’d player replaced.
8. Clock Management:
A. Game clock – starting (C and furthest official on inbound)
and stopping.
B. Shot-clock awareness.
9. Basic Rotation/Floor Coverage (“Go where
you need to go to see the play”):
A. On-/off-ball coverage/areas of intersection.
B. Referee your new area of responsibility immediately.
C. Exception: If the C has started the five-second closely
guarded count and the L has rotated to the C side, the L
needs to continue to referee in the lane until the C stops
the five-second count. Be patient in starting the fivesecond
count.
D. Lead may use accelerated pace in rotation — doesn’t have
to finish.
E. All officials in frontcourt before lead rotates.
F. Lock down near 5 seconds remaining on shot clock.
10. Lead Position:
A. In transition — wide-angle (2-3 steps inside arc) or closedown
(1 step outside lane) position.
B. Gravitate to close-down position for best looks; facilitate
rotations.
C. “Pinch the paint” — may step into paint-area extended
one or two steps on drives from C’s side or down middle;
primary coverage for C; secondary coverage for L.
D. Relax in the L and stay in your primary — don’t reach,
unless OBVIOUS.
E. Keep the post LEGAL.
11. Center Position:
A. Drive to basket, referee play all the way to the basket.
B. Includes primary, secondary and all defenders.
C. Step on court to get angles; don’t get too low (close to
endline).
12. Trail Position:
A. Look into the lane when L picks up ball at the free-throw
line extended and below.
B. Referee where L cannot. Stay wide. If necessary, step onto
the court to get an open angle to the play — then go back.
C. Don’t get too far into court; stay out of passing lanes;
movement is only a few steps.
D. FT — At 28’-mark unless players in backcourt.
13. Double Whistles:
A. Don’t assume your partner’s call. Confirm/Affirm.
B. Double whistles belong to primary. Release.
C. Exceptions: too many in row, redemption, conference
rookie-veteran.
14. Communication:
A. Match-up problems (or any other concerns).
B. Help calls: out of bounds, 2- vs. 3-point shot, tipped ball,
count/cancel score.
C. Signals: deflections, media.
D. Shooters.
E. Double whistles with different calls.
F. Warnings to coaches.
G. Partner distracted – ask questions/offer information.
H. Timeouts: get together, especially late in the game -
period-ending situations.
I. Last-second shot.
15. Challenging Calls/Situations:
A. Jump ball – No surprises.
B. Illegal screens — Where are they set.
C. Traveling — Strive for 100% accuracy.
D. Out-of-bounds.
E. Tripping.
F. Player hit in the face.
G. Curl play — C and T primarily responsible.
H. Secondary defenders.
16. Atypical situations:
A. Double personal/technical fouls; intentional; flagrant;
fights.
B. Consider intentional fouls on fast-break situations.
C. Always know the status of the ball.
17. Key Points:
A. Referee the defense — read the offense.
B. Trouble spots: areas of intersection, off-ball, dead balls.
C. Referee strong when ball goes away from you.
D. Patient whistle: blocked shots, rebound situations, calls
out of your primary.
E. Concentrate and focus throughout the entire game.
F. Call the obvious; get the play right; don’t guess – HIGH
DEGREE OF CERTAINTY!
18. Crew Discussion:
A. Rules questions/clarifications.
B. Previous game situations.
C. Game intelligence.
19. Conference with Bench Officials:
A. General: Equipment; special court considerations; media
present; monitor present; new rules.
B. Scorer: Good eye contact; substitution for
disqualified/injured player; give DQ info immediately;
confirmation that game is over and there are no problems;
info to locker room if T’s assessed.
C. Timer: Timeouts, 20-second interval for *bleeding/contact
& DQ; last minute of game.
D. 30-second: *14 or less - set to 15; slow vs. fast; touch vs.
possession; no reset on double foul; crew assistance.

OHBBREF Tue Nov 18, 2008 09:57am

CCA manual Pregame for table crew
 
CCA Women's BK 08-09 Text (NEW!) 10/9/08 10:51 AM Page 158
CCAWomen’s Basketball Officiating Manual 2008-09 159
4.8
A. Official Scorer
1. The scorer needs to make good eye contact with the calling
official on every foul. Discuss two-hand reporting
mechanic.
2. Review the signals that they will give the calling official
when they are in the bonus situation or double bonus and
stress that it is important to keep giving the signal even
after reaching the double-bonus situation.
3. On a disqualified player, the scorer needs to inform the
officials as soon as possible.
4. On a technical foul, one of the officials will come to the
table to ensure the foul is properly recorded.
5. If a player is ejected for fighting, the scorer will note it on
the scorebook and one of the officials will initial it.
6. The official scorer should keep the substitutes seated and
not allow them to enter until beckoned by the official.
7. The official scorer is responsible for not allowing subs to
re-enter the game without time running off the clock.
8. At the end of the game, the officials will look for the
thumbs up approval from the scorer that everything in the
book is correct. The official scorer should stand up and
make eye contact with the officials. At this time, if there is
a problem, the official scorer should notify the officials.
9. If officials must review a last-second field-goal attempt on
the replay monitor, the official scorer should be informed
of any decisions.
4.8 Table Crew Conference
CCA Women's BK 08-09 Text (NEW!) 10/9/08 10:51 AM Page 159
160 CCAWomen’s Basketball Officiating Manual 2008-09 4.8
B. Official Timer
1. Find out if there will be media timeouts. Determine when
they will be taken and what signal the timer uses to
inform the officials.
2. Review the signals for all timeouts.
3. The official timer is responsible to let teams know when
there are three minutes remaining on the clock prior to the
beginning of the game or second half.
4. The timer should sound two horns on every timeout, one
15 seconds prior to the end of all timeouts and one at
the expiration of all timeouts.
5. The official calling the timeout will start the timeout and
the 20-second period for replacing a disqualified player
by pointing to the timer.
6. For a disqualified or bleeding player, or a lost/displaced
contact lens, the timer should give the officials two horns,
one at 5 seconds and one at 20 seconds if a substitute has
not yet reported.
7. The timer should stop the clock in the last 59.9 seconds of
the game after each made basket. The officials will, if
possible, remind the timer as the 1:00 mark nears.
8. If there is an error made, the timer should notify the
officials at once so that it may be corrected.
C. Official 30-Second Shot-Clock Operator
1. The shot-clock operator should be cautious in resetting the
shot clock. If not sure, she/he should not reset the clock. It
is easier to reset the clock, than try to put time back on the
clock.
CCA Women's BK 08-09 Text (NEW!) 10/9/08 10:51 AM Page 160
CCAWomen’s Basketball Officiating Manual 2008-09 161
4.8
2. Every time the shot-clock operator resets the clock, he/she
should know how much time was left on the clock prior to
resetting it. If there is an error made, it should be corrected
as soon as possible.
3. On an intentionally kicked ball, do not set the shot clock
until the officials give the proper signal. If the clock is 14
seconds or lower when the violation occurs, the shot clock
will be set to 15 seconds; if 15 seconds or above, the clock
will remain as is.
4. On a held-ball situation, do not reset the clock until
possession is determined.
5. On a double personal foul, do not reset the clock until the
official signals for a reset. If there is team or player control
or the offensive team has possession of the ball out of
bounds, there will not be a reset and the ball will return to
the offense.
6. The shot-clock operator should start the clock on touch,
except on a jump ball, free throw or rebound.
7. When the game clock shows less time than the shot clock,
the shot-clock operator should turn off the shot clock.
CCA Women's BK 08-09 Text (NEW!) 10/9/08 10:51 AM Page 161
162 CCAWomen’s Basketball Officiating Manual 2008-09 4.9
REQUIREMENTS: In order to use replay equipment, videotape
or television monitoring equipment, it must be located on a
designated court table (i.e., within approximately 3 to 12 feet of
the playing court). An on-screen graphic time display on the
monitor may be used only when the display is synchronized
with the official game clock. It is required that the timer have a
stopwatch available at the table for use by the officials.
A. Officials MAY use monitor. Officials may use equipment
as follows:
1. Free Throws:
a. Determine who shall attempt a free throw(s) when
there is uncertainty.
b. Determine whether a player who was fouled on her
unsuccessful field goal try, at or near the three-point
line, shall attempt either two or three free throws.
c. Determine whether the wrong player was permitted
to attempt a free throw as per 2-12.1.c.
d. Determine whether a player was permitted to
attempt a free throw at the wrong basket as per
2-12.1.d.
2. Scoring:
a. Determine whether a successful try was a two- or
three-point goal (this must be done within the
correctable error timeframe).
b. Preventing or rectifying a scoring mistake by the
scorer.
c. Determine whether a score was erroneously counted
or cancelled per 2-12.1.e.

TerpZebra Wed Nov 19, 2008 12:06pm

Quote:

Originally Posted by bob jenkins (Post 551304)
NCAAW: On the floor at 15:00. Captains at 12:30 -- "Visitors any questions? Home any questions? Who's speaking? Good luck." R checks the book. Leave. Return at 3:00. Meet the V Coach at 1:30 ("Hi, I'm Bob. Have a good game tonight". Meet the H Coach immediately after (Same spiel.)

I'ts all covered in the mechanics manual.

Part of that is incorrect for NCAAW.

According to the CCA manual you talk to the captain's at approx 14:30 on the clock (p. 36). Then between the 12:30 and 11:00 mark, the R checks the book and gets a game ball.

Back In The Saddle Wed Nov 19, 2008 07:09pm

Bob,

Do you have an actual purpose for asking who's speaking?


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