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  #1 (permalink)  
Old Wed Jan 09, 2008, 02:04pm
Whack! Get Out!!!
 
Join Date: Mar 2000
Location: Johnson City, TN
Posts: 1,030
Quote:
Originally Posted by Nevadaref
As I wrote in another recent thread, my count is going to be a visible arm swing so that it shows up on video. Leave no doubt.
Nevada - you seem to be a "by the book" guy but then say that you are going to have a visible count with seconds left in a game with the ball in the frontcourt? There is no rule / mechanic for that.

You definitely have to put time back on the clock -- even if you aren't quite sure if it is 0.6 or 0.4 ... you have definite knowledge that there was time left and it is the right and fair thing to do!

And for all of you counters out there... How the hell do you count in tenths of seconds?!? Counting doesn't really do you a bit of good in the situation outlined here.
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  #2 (permalink)  
Old Wed Jan 09, 2008, 02:10pm
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Join Date: Jan 2007
Location: WI
Posts: 825
Quote:
Originally Posted by Brad
Nevada - you seem to be a "by the book" guy but then say that you are going to have a visible count with seconds left in a game with the ball in the frontcourt? There is no rule / mechanic for that.

You definitely have to put time back on the clock -- even if you aren't quite sure if it is 0.6 or 0.4 ... you have definite knowledge that there was time left and it is the right and fair thing to do!

And for all of you counters out there... How the hell do you count in tenths of seconds?!? Counting doesn't really do you a bit of good in the situation outlined here.
If the ball is legally touched inbounds and you reach the count of 1 and time has not expired and no horn has gone off - you know definitively that more than .4 seconds have elapsed - perhaps even as much as 1.2 seconds.
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  #3 (permalink)  
Old Wed Jan 09, 2008, 02:14pm
Whack! Get Out!!!
 
Join Date: Mar 2000
Location: Johnson City, TN
Posts: 1,030
Quote:
Originally Posted by chartrusepengui
If the ball is legally touched inbounds and you reach the count of 1 and time has not expired and no horn has gone off - you know definitively that more than .4 seconds have elapsed - perhaps even as much as 1.2 seconds.
OK, I guess that I just do not "count" in these situations. If there is 0.4 left on the clock, you should know what a player is able to do in that time, once you have been in enough last-second-shot situations.
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  #4 (permalink)  
Old Wed Jan 09, 2008, 02:23pm
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Join Date: Jan 2007
Posts: 600
Quote:
Originally Posted by Brad
OK, I guess that I just do not "count" in these situations. If there is 0.4 left on the clock, you should know what a player is able to do in that time, once you have been in enough last-second-shot situations.
Get ready to have the abuse heaped upon you. It's not so bad
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  #5 (permalink)  
Old Wed Jan 09, 2008, 02:30pm
Whack! Get Out!!!
 
Join Date: Mar 2000
Location: Johnson City, TN
Posts: 1,030
Quote:
Originally Posted by kbilla
Get ready to have the abuse heaped upon you. It's not so bad
I think that most posters know better than to *abuse* me... The "Whack! Get Out!!!" title does have some meaning behind it!
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  #6 (permalink)  
Old Wed Jan 09, 2008, 04:18pm
We don't rent pigs
 
Join Date: Nov 2002
Posts: 7,627
Quote:
Originally Posted by Brad
OK, I guess that I just do not "count" in these situations. If there is 0.4 left on the clock, you should know what a player is able to do in that time, once you have been in enough last-second-shot situations.

What is a player able to do in that time?
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  #7 (permalink)  
Old Wed Jan 09, 2008, 03:18pm
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Join Date: Oct 2007
Location: Fishers, IN
Posts: 486
Quote:
Originally Posted by Brad
And for all of you counters out there... How the hell do you count in tenths of seconds?!? Counting doesn't really do you a bit of good in the situation outlined here.
If I get to ONE-THOU...then that = .4
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