Scrapper1 |
Wed Dec 12, 2007 06:46pm |
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Originally Posted by TheOracle
The term or idea of "taking over" a game indicates that you have to control what is happening.
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Incorrect. It means that we are in control; but we do not control the actions of the players or the outcome of the game. We are in control of the game at all times.
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There are times when the game gets messy, and calls need to be made to set the expectation that basketball needs to be played and some kind of flow established. More often than not, when the most aggressive players go to the bench with foul trouble, the game miraculously cleans up.
The worst thing that can occur in a messy part of the game is to overcall. The game got a little messy for a reason. Players got hyped up. Some non-calls or passes got players upset, emotional, or gave them the impression that they could get away with aggressive play. To fix that, strategic calls must be made to show everyone what the expectations are.
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These two paragraphs are a complete mess. There are lots of lower level games in which you can make calls with whatever expectations you want, and the players do not adjust. You have to keep blowing the whistle and you don't ever get a flow. Your expectations have little impact on the game. You have to continue to call the game, regardless of how well your expectations are met.
Secondly, it is clearly NOT the worst thing to over-call in a messy or rough game. I don't even know how you could think such a thing. You just got finished writing that you should call fouls until the aggressive players go to the bench -- but don't over-call.
If you have a game that is overly-aggressive and the players are not responding to your "normal" calls, then you MUST over-call. Call everything until they play basketball or until they sit. Then you can go back to your "normal" game.
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The biggest mistake less experienced officials make is to blow a whistle that doesn't need to be blown, because that cannot be fixed.
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Hardly.
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And if a crew or officials starts overcalling to "take over" a messy game, that does very little to reset or reinforce the expectations of what is acceptable.
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While it may make the crew look slightly inconsistent, it absolutely sends the message that the way the game is being played is unacceptable.
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