Speaking of visible counts...
mick's comment that in some games, visible counts start and last longer got me thinking.
How do you admin your visible counts? I see some officials have a hand motion extended as soon as a player touches the ball. I wonder if they're counting "zero" in their head. :confused: If I know they're new, I have no problem asking them about it. |
I've often wondered that myself when watching some counts. I guess depending on the level of the players, some officials make a slower count than normal. I always try to be consistent in my timing when giving a visible count for my own benefit and practice.
That said, I always have at least a full second elapsed before I have my arm extended. |
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When my arm is extended at shoulder height, I have One. |
When the ball is first touched, I drop my arm in front of me, kind of like I'm starting a "beat", then I bring it up and then out for the "one" count. It's almost like I'm counting as "and one" to start.
It's hard to describe. To visualize it properly, you'd have to see me. Of course, if you watch enough episodes of "America's Most Wanted", eventually you'll see one with me in it. :cool: |
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visible count
to quote dave hall, "be dumb like a fox." He instructed us, and it makes sense to me, to be slow in starting your five count; his philosophy is that the sooner you start the count, the sooner you will get to five and have to call a violation; he wants to avoid having to call that kind of stuff, so he tries to be slow about getting the count going; coaches are not going to notice that, they just pay attention once a couple seconds go by and they do not see a count;
anyway, those were his thoughts on the issue |
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Why punish the defense? |
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Guys, Mick was not saying literally to not ever call a violation. I think he is saying to give them a true count and take your time. I think it is better to be a little slow than to be very quick on this call.
For the record, I call 5 second calls all the time. So I have no problem making a call like this. But I want that call to be made without being in a hurry. Peace |
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I count: one one thousand, two one thousand...in my head and my visible count follows that. I do have to admit that I sometimes count a bit slower in JH girls' games. After a rebound, I tend to forget the "one" and then start at two...I'm more focused on the rebound and possible fouls...then I focus on the 10 second count.
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Peace |
good words of experience JRut. IMO, at the middle school level, we do not add anything to the game by STRICTLY enforcing 5-second counts to the exact second or non-contested (no press) 10-second counts. It is far more enjoyable to have a flow to your game rather than interupters at this level. I believe we are all on the same page here; use common sense for the game you are officiating.
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And the moral of the story is… be patient on the whistle! |
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So much depends on the game itself. In a close game where defense is really working hard, you start the count as soon as it's appropriate, count exactly to the clock, and call the violation right at 5 seconds. In a sloppy game where defense is just sort of standing around, or is clearly not taking things seriously, you slow down a little and see how it plays out. Where there's a fumble as the count might be starting, be a little slow, to be sure there's really possession. When the ball is being passed quickly from teammate to teammate, I might start the count in head right on time but not necessarily get my arm going until 2 or 2-1/2 seocnds. A lot of this stuff is somewhat variable.
But I will say this in answer to a previous question. On a throw-in, and in a very tight defense, I will often give a visible count at "0". I've been questioned about it before, and when I explained, it was appreciated. It means I give 6 (or 11) slashes instead of 5 or 10, but once a player or coach knows that's my way, it gives them a good solid basis for deciding what to do. They KNOW where they stand, and they like that. |
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The bottom line is you are not going to get everyone to call a 5 second count with the same accuracy of stop watch. Even those can be off by milliseconds. Peace |
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I would think that by doing it differently in the same game it would cause more confusion for the coach and players and they wouldn't be sure where they stand as far as the count goes. |
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PYRef -- I do it pretty consistently on a throw-in, and when there's close defense with any chance of a violation. When the ball is being passed fairly quickly from player to player, and the violation isn't likely, well, I don't like looking like a windmill. |
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violation at 101. |
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:p Edit: Beat instead of Bet. How embarassing to make that mistake. And Snaq had to go and quote the mistake. Argh! :) |
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for( int seconds = 0 ; seconds < 5 ; ++seconds )
swing_arm( FOR_1_SECOND ); if( throwin != released ) signal_violation(); |
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Doun't yu haf spel chek? |
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http://www.arar93.dsl.pipex.com/mds9...son_doh_02.gif Quote:
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You consider the chop as count zero? That's not an arm swing, is it? |
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I guess what's working is giving a physical signal that control has begun and I'm counting. Any suggestions for how to convey that differently from a stroke of the counting arm. |
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I used to do what you are advocating a long time ago and I was told to stop. Would you do the same thing during your 5 second count? You do not need to convince anyone your count has started. Keep it simple and leave your mechanics as the explanation. If you have to come back and explain, that could lead to other conversations you might not want to have. Peace |
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I would have the first arm count be at 1, as normal. I've never had a coach start yelling immediately about a count -- they only start yelling after 2-3 seconds if you are not counting. That's been my experience anyway... |
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When I do counts, I extend my forearm straight in and out at shoulder height parallel to the floor. Before I give the "1" swing, I bring my elbow and arm up (as if I were on the in-swing of a count). I guess you could use that, too, to make sure you start with a 0 count. |
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