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Had a weird play happen Friday night in three person crew. Here is the situation :
Team A trails by two points with .5 left on the clock with a spot throw in beneath B's basket (94 feet to go). T (administering throw in table side) L (underneath A's basket table side) C (near head of the circle in A's frontcourt opposite table). B1 is guarding A1 on the throw in with all other A and B players in A's front court. The ball is whized down court and seems to go out of bounds untouched by either team, however lead gives the signal that it is still team A's ball because it was tipped in flight by a team B member right before it went OOB.The problem is that T never chopped the clock in because he thought the ball was not tipped. C didn't have a good look at the pass because he was watching action in the paint (screens, etc). We got together and L said the ball was tipped near the low block and went straight OOB (hit a wall). Team A's coach wants the ball OOB with .5 left on the clock, Team B's coach says if the ball was tipped OOB the game should be over. Have at it - I will post what we did later. |
Official screwed up. A's ball at the point where it went OOB with 0.5 seconds left.
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Agreed
A's ball at the point where it went OOB with 0.5 seconds left.
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Not much you can do with the clock here. A gets the ball with .5 seconds, since you have no definite knowledge to justify changing the clock.
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While the answers given here are right for the HS game, this is where (once again), I think the NBA rule is better. In the NBA, anytime the ball is legally touched inbounds, a minimum of 0.2 seconds must come off the clock. The reasoning (which is correct, IMO) is that if the ball is touched, then the clock must start and stop.
In the original case of this thread, it's simply not fair to allow the throw-in team to advance the ball the entire length of the court with no time off the clock. But since in HS and NCAA, we don't have definite knowledge of how much should've come off, we can't do anyting about it. :( |
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Chuck - isn't the guideline that 0.3 or more must be taken off the clock in a tap-and-out situation? I.e., if 0.3 remains on the clock when this happens, the quarter/game is over?
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Dittos
Team A's ball with .5 seconds. Speaking of chopping the clock, I was watching a college game last week. And I'm sure it isn't a mechanic --maybe it is--, anyways, the ball was OOB on the baseline and the trial had his hand up and chopped the clock in. I'm guessing he was just making sure the table didn't have to look through a bunch of people and was helping out his partner?
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NO LESS THAN :00.3 must expire on the game clock when a ball is thrown inbounds and then hit instantly out-of-bounds. If less than :00.3 expires in such a sit-uation, the timer will be instructed to deduct AT LEAST :00.3 from the game clock. I took this to mean 0.3 had to run off . . . |
Re: Dittos
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Can anybody cite me a rule to back up their answer as to where the ball goes for the throw-in and how much time should be on the clock?
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For the spot - 7-5-2 - after any violation, the ball is awarded at the designated OOB spot. As to the clock, this is a timing mistake, and 5-10 applies here - in order to correct the clock, the mistake must be obvious, and the R must have definite information about how much time should have run off. Since we're not sure how long the tip-and-out took, no time can be deducted, and we (unfortunately) have to stay with 5/10ths. |
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This is the same situation basically that we've fought over several times already. We've also had supposedly different official interpretations given too. This is the one that had a near fight-to-the-death between BZ and MTD Sr. It's a timer's error. Doesn't matter either if the the official didn't chop time in or not. The timer is still authorized to start the clock- R5-9-1. Nobody knows what the right answer should really be, by rule. That includes me too, Mark, which is why I'm not gonna waste any time getting into this one- again. |
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Which is very different than a certain poster's stance, that the timer should IGNORE the signal to start the clock, if that signal does not occur per rule 5-9-2, 3, 4.:D |
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