Thread: Problem Player
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  #11 (permalink)  
Old Fri Dec 16, 2016, 02:05pm
Welpe Welpe is offline
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Join Date: Mar 2007
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Quote:
Originally Posted by walt View Post
Deecee that's my thinking. I know the delay rule. For #2, I would have stuck him based upon the problem he'd been from the jump.
That's why we have it as a tool. It doesn't mean we need to use it if the player isn't being a problem before this point. If he hadn't been an @$$ all game, I'd give him more leash to get in the circle but warn him he needs to get there. I wouldn't put the ball down because we have specific times when we can do that, and this isn't one.

And 10-4-5 specifically tells us when it isn't a T and that's following a timeout or intermission. The rule has everything we need baked in.
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