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  #18 (permalink)  
Old Mon Jan 01, 2001, 11:25am
BktBallRef BktBallRef is offline
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Join Date: Aug 2000
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The problem with starting your 5 second, in the original play, is that a number of things could happen before you reach 5. The player with the ball could throw along pass to a wide open teammate for a 3. The ball could be stolen by A. In either situation, we have a bigger problem than we did orignally and a big explanation to follow. That's why Mr. Knox said to kill the play with a delay of game warning. Nothing good can come from allowing the ball to continue up the floor. I really think the worst thing you can do here is start the 5 second count.

Either blow the delay of game or make them come back and do it right.

On the play that Juulie posted about 5 players running up court, I agree with Bob. I start the 5 second count since the ball is available and no one is making an effort to go after it. If you don't blow 5 seconds here, a winning team could allow time to expire.
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