Quote:
Originally Posted by frezer11
With that much time, it would matter, but would you bother doing this with 4:34 left in 2nd quarter? It's the same ruling, and should be handled the same, but is it worth the time it takes to correct the error? (especially at a lower level game where you may have clock operators that do not know how)
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Probably not. Heck, if it was on and off quickly enough, the visible clock might not even change.
One option I've used is to tell the operator NOT to start the clock on the subsequent throw-in until I chop, and then delay the chop by a second or two if that's how much time ran off in error.
Where to draw the line (between 2Q 4:34 and 4Q 0:04.6) is part of game management.