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Originally Posted by Nevadaref
I like that NBA rule too, but I won't be using it any HS or college games that I work because it isn't applicable to those levels. If the NCAA, NFHS, or CIF adopted this ruling, then I would be happy to apply it.
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Nevada, the NBA (as related by APG) and NCAA ruling are different if the shot-clock try is attempted prior to the shot-clock expiring. In NCAA if a player from Team A attempts a try and the shot-clock expires, team A has satisfied half of the requirement (i.e., attempting a shot-clock try). That's why the game clock isn't reset.
Meantime, to speak to one of your earlier comments:
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Just as if a travel were to occur at 13.1 seconds remaining and the official whistles for it at 12.7, the correct time for the game clock would be 12.7, not the time of the violation.
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First, that's a case of the official's reaction time. There's always a bit of a lag time between what we see on the court and how fast we react. However, in the case of a shot-clock violation where the infraction is not attempting the try we know that infraction took place 30 (or 35) seconds after the possession began. Let's adjust your earlier scenario: In NF, an official calls a travel with 13.1 on the game clock but the clock isn't stopped until 12.7. If any of the officials knows there was 13.1 on the game clock when the whistle blew they're allowed - by rule - to put that time back on the clock. NF 5.10.1 situation C is the closest thing I can find to this situation:
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5.10.1 SITUATION C:
As the official calls a three-second lane violation, he/she properly sounds the whistle and gives the signal to stop the clock. While doing this, the official is able to see the exact time remaining in the fourth quarter. The clock shows five seconds remaining. The timer stops the clock: (a) at five seconds; (b) at four seconds; (c) at three seconds; or (d) the time runs out completely.
RULING: No correction is needed in (a). In (b), (c) and (d), the referee will order five seconds put on the clock.
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Again, it's a case of definite knowledge. Yes, I know 5-10 deals with "timing errors" but scenario B in the case play doesn't necessarily have to be a mistake/error. The violation might have taken place at 5.1 on a clock which doesn't show tenths of seconds but the clock isn't stopped until 4.9. All that matters is we saw the clock at one number when we blew our whistle and it ticked down to another. In the "no shot-clock try" scenario we
know when the violation takes effect so that's definite knowledge.