Quote:
Originally Posted by Reffing Rev.
So to take a fan tirade into an official's discussion:
At what point do we invoke the option to not start the clock on the ready. Tonight for instance in a lower level game team A up by 8 with about 4 minutes to play has a false start, and I thought long and hard and wound the clock. During a subsequent timeout, the U who is my usual BJ asked if I should have held the clock since A got a free 25ish seconds?
At what point do you hold the clock? 2 minutes? 1? 4?
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If you feel the team got the false start intentionally, then don't start the clock on the RFP, otherwise, if clock was running, wind it.