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Originally Posted by Tru_in_Blu
We're having a negotiation w/ one of our leagues about game fees.
When ASA went to a 1-1 count for slow pitch games, this particular league decided that this would shorten the game too much, so they decided to play 9 inning games. At that point, we did not change the game fee.
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So, you are working for idiots. Congratulations
Quote:
We've maintained that the extra 2 innings have caused games to run longer (than 7 innings w/ a 0-0 count), but currently don't have hard data to support that. We'll probably monitor it for a while to get some information.
There are large disparities in the level of play within both of 2 divisions. Two decent teams or 2 poor teams may have competitive games, but upper level against bad teams still need to play to 7 innings to invoke the run rule.
Anyone out there have similar situations or experiences? Any ideas on how to balance things out?
Thanx.
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The 1-1 count was not a speed-up rule. By itself, it doesn't do anything to speed up the game and can actually make them run longer if you have two hitting teams.
The idea is to get the game where it was meant to be, putting the ball in play and getting the outs or scoring runs. If they want to worry about time of the game, forget the innings and just play to the clock.
And if they haven't gotten any data stating the game runs shorter with a 1-1 count, just don't work the games past 7 innings and force them to prove their point