
Fri Mar 07, 2014, 04:10pm
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Call it as I see it.
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Join Date: Feb 2013
Location: So.Cal
Posts: 330
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Quote:
Originally Posted by Tru_in_Blu
We're having a negotiation w/ one of our leagues about game fees.
When ASA went to a 1-1 count for slow pitch games, this particular league decided that this would shorten the game too much, so they decided to play 9 inning games. At that point, we did not change the game fee.
Less than 16% of the scheduled games are played as triple-headers on 1 field which basically invokes 1:30 minute time limit per game w/ a hard stop @ 11 PM.
Half the games are double-headers with the first game not allowing a new inning after 1:45, so there is somewhat of a time limit on those. The second games of these DHs currently don't have a hard stop time.
And about a third of games scheduled are played on fields w/o lights, so are either played to completion, called due to darkness, or have the 15-run rule invoked after 7 innings.
We've maintained that the extra 2 innings have caused games to run longer (than 7 innings w/ a 0-0 count), but currently don't have hard data to support that. We'll probably monitor it for a while to get some information.
There are large disparities in the level of play within both of 2 divisions. Two decent teams or 2 poor teams may have competitive games, but upper level against bad teams still need to play to 7 innings to invoke the run rule.
Anyone out there have similar situations or experiences? Any ideas on how to balance things out?
Thanx.
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Here in So. Cal all of the leagues have time limits ranging from 60 minutes to 70 minutes 7 innings max. It does not matter if the count is 1-1 or 0-0. Game fees are $28-$30 per game.
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"I couldn't see well enough to play when I was a boy, so they gave me a special job - they made me an umpire." - President of the United States Harry S. Truman
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