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			1.  No-call.  The only player disadvantaged or displaced by the contact is the guilty party.  No affect on the shooter, I'm likely to let this go. 
 
2.  No-call.  Screener is simply bracing for contact, and he doesn't do so in a way that creates contact where it otherwise would have been absent.
		 
		
		
		
		
		
		
			
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