Tue Apr 29, 2003, 12:06pm
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Official Forum Member
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Join Date: Sep 2000
Location: USA
Posts: 14,565
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Quote:
Originally posted by CecilOne
Quote:
Originally posted by IRISHMAFIA
The I/O mechanic isn't solely based on avoiding interference with a batted ball and the baseline/basepath has no bearing on it's execuation.
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Right, I used the batted ball example because the question was about coming inside. OK, the baseline reference was inappropriate, trying to make the point that "not in the outfield" is less significant than being on the opposite side of the play from the ball. I know the I/O mechanic says dirt or grass, but this was my opinion and what I believe would have worked best for me and possibly for arkblue, on this play.
Quote:
Originally posted by IRISHMAFIA
The purpose is not only to avoid interference, but to avoid being clocked by a ball. It is based on the whereabouts of the ball as it relates to the fielder and possible play.
In this scenario, if the BU hustles inside to get an angle and F4 decides to throw to 3B, look out! Even if the BU only comes in a little, if F6 tries to throw behind the runner at 3B, the BU may still be in the way.
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Right, that's why I said "further in, so you are not in the line from F4 to 3rd". The BU still would be 30 - 40 feet away from F4.
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Gotcha. The only problem with mechanics like this is that one cannot depend on the players reacting the same way to the same play. Level of ball and age group (not always the same thing) has a lot of bearing on where an umpire can get to on the field.
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