Quote:
Originally Posted by Snaqwells
Do we really want to perpetuate the myth that a player must be "set" in order to take a charge? I know this isn't a rule argument, but I know of no other time when this is required, except for under this interpretation. Even a step backwards, away from the airborne shooter, is enough to turn an imminent charge into a block.
Nowhere is "legal position" defined, let alone as a "spot", that I can find, so I have to assume (yes, I know) it's defined as LGP. It's as close to a definition as I can find, and the wording is pretty close. I've taken enough swings at the equine, so I'll let it go for now.
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Had to take one more swing, eh?...
I get what you're trying to say, and it's a valid point. However I'm still not convinced "legal guarding position" and "legal position" are the same.
But try to look at it from this standpoint - we know the committee values freedom of player movement, both offensive and defensive, and there are time and distance requirements when it comes to guarding or screening an opponent to balance that difference. When an opponent guards or screens a stationary opponent, no time or distance is required because the opponent can easily move in a different direction. When the opponent is moving, time and distance become a factor, because the committee realizes the player cannot instantly change direction, so the rules allow the opportunity for the opponent's momentum to be slowed, so they can then change direction.
Finally, we also know the committee treats airborne players differently due to both the separate mention in the guarding rules, and airborne shooter rules when it comes to scoring and fouls. Combine the two thoughts, and it's easy to see how the rules would allow for a defender to get a position/spot before the player leaves the floor, because the player still has the opportunity to go another direction. However, once the player leaves the floor, there is no chance for that player to change direction or speed, so the intent would be that defender should not be allowed to move to another spot until the airborne player lands. Balance between offense and defense.
It's only my theory, and I'm not going to spend much time defending it, other than to say it seems (to me) to make as much sense as anyone else's.