Quote:
Originally Posted by Camron Rust
Agree....it is a solution in search of a problem.
Likewise on both.
Plus, I like the idea of allowing a few moments (20 seconds, for example) to remedy a blood situation. It just doesn't seem right that a player has to leave the game (or call a timeout) if someone else's blood gets on them.
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I can go with that, too. I like the idea. I was thinking of this as adding more burden rather than granting the team an "escape route," so to speak.