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Old Mon Jan 03, 2011, 10:04am
Robert Goodman Robert Goodman is offline
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Join Date: Feb 2007
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Quote:
Originally Posted by RealityCheck View Post
That's exactly how the CFL calls it in "stop time" in the last 3:00 of each half. The right to run the play is lost when the ball isn't snapped in time.

A team shouldn't be rewarded for running time off the clock at the end of a half or game, take a delay penalty, and then still get to run the play over again.
LD used to be the penalty for any failure to snap in time in Canadian football, and it had a certain "use it or lose it" logic. However, that logic fails when you realize team A could always commit a foul preventing the ball from being put in play with a second left on the time count, and loss of down seems much too great a penalty for most such infractions.

However, this whole business of setting up fast to spike the ball is an artifact of a more basic distortion-inducing timing rule: handling timing between downs differently depending on how the ball last became dead. Address that one and you'll be on your way to getting rid of the chaos.

Last edited by Robert Goodman; Mon Jan 03, 2011 at 10:13am. Reason: + stuff
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