Quote:
Originally Posted by Camron Rust
Not sure I agree here.
If B1's position was in A1's path to start with (which is usually the case in such "flops"...otherwise we wouldn't be discussing what to do if they fall...it would have already been a block), falling backwards to the floor is no more taking is landing spot away than was already the case.
Now, if B1 falls INTO A1's path, fine, you can have a block. But really, how many times do the player's fall sideways....which is probably the case needed to fall into A1's path.
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Agree with this. If the defender in A1's path(such as in the original post) started to fall straight backwards (either from incidental contact or to try and avoid contact)
before A1 became airborne, you can't penalize him for landing on the floor
after A1 became airborne. The defender had a legal position on the court right from the start of his "flop" to the time he ended up on the floor. And if the defender had LGP
when A1 became airborne, that defender can then legally duck, turn, fall straight backwards, etc. The defender can't move sideways, forward or stick out an appendage into A1's landing spot after A1 became airborne.