Quote:
Originally Posted by Mike L
Actually, the rules state differently. 3-5-10a being the relevant rule.
A time out occurs when
1) injured player is discovered
a) While the ball is dead AND for whom the RFP is delayed or
b) For whom the clock is stopped.
So, if the clock was stopped to enforce a penalty, the clock stoppage requirements of the rule are not met unless it takes more time to "fix" the injury than it does to enforce the penalty and mark the ball ready. Which for most injuries is going to be the case as the coaches/trainers do their bit for the guy hurt on the ground. But for a quick cut that needs to be covered, could happen.
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Mike, I don't want to belabor a point, but you need to read
all of NF: 3-5-10-a. "A time occurs when: An apparently injured player is
discovered by the official while the ball is dead and the clock is stopped and for whom the RFP signal is delayed, or for whom the clock is stopped. The player shall be replaced
for at least one down, unless the halftime or an overtime intermission occurs. This time out, if not charged,
is an officials TO."
NF: 3-5-10-c carries this concept directly to the issue of bleeding and blood on the person or uniform.
If a player takes himself out of action, without the intervention of a game official, he is
NOT covered by these rules. If his team elects to call a charged TO to attend to this player, he may participate in the next play. If the apparent injury situation is "discovered by an official" the player
MAY NOT participate in the following play, unless there is a halftime or overtime intermission. His team
CANNOT buy him back into the game, without missing, "at least one down" with a TO.