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Old Fri May 22, 2009, 06:49pm
BillyMac BillyMac is offline
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NFHS BASKETBALL 2009-10 POINTS OF EMPHASIS

1. TRAVELING. The traveling rule has not changed; however, the committee is still concerned that the rule is not being properly enforced. Consequently, offensive players are gaining a tremendous advantage. Areas of specific concern are: the spin move, the step-through move, the jump stop, perimeter shooters taking an extra “hop” prior to releasing the try and ball handlers lifting the pivot foot prior to releasing the ball on the dribble. The key to determining the legality of those moves is to first find the pivot foot. Then, if the player moves a foot or the feet in any direction in excess of prescribed limits, a traveling violation has occurred. Officials must know the rule, find the pivot foot and improve call accuracy; coaches must demand that players execute this skill properly, especially in practice; players must continue to develop this basic skill and practice performing legal moves.

Guidelines for Teaching and Officiating
A. Determine the pivot foot immediately.
B. At the start of the dribble, the ball must be released before the pivot foot is lifted.
C. After the dribble has ended, the player may lift pivot foot, but must release the ball on a pass or shot before the pivot foot returns to floor.
D. A player may never take two steps while in possession of the ball.

2. CLOSELY GUARDED. Well-officiated, closely-guarded situations provide for better balance between offense and defense. When the closely-guarded rules are not followed, there is a significant advantage for the offense. The following areas are to be emphasized:

A. Rule basics. A closely-guarded situation occurs when a player in control of the ball in his or her team’s frontcourt, is guarded by an opponent who is within 6 feet of the player who is holding or dribbling the ball; the defensive player must obtain a legal guarding position. A player shall not hold the ball for five seconds or dribble the ball for five seconds while closely guarded in his or her frontcourt. A player can legally hold the ball while closely guarded for four seconds, dribble the ball for four seconds and hold the ball again for four seconds before violating.

B. Measuring 6 feet. Officials must define and have a clear image of the 6-foot guarding distance necessary. Too frequently, officials require the defensive player to be within 3 to 4 feet prior to the count being initiated. Good visual examples of this distance can be found on the court as: the distance between the free-throw line and the top of the semi-circle; from the division line to the jump circle; two adjacent marked lane spaces. Failure to properly judge the 6-foot distance and require the defender to be within 3 or 4 feet of the dribbler before beginning the count puts the defensive player in an unfair position.

C. Ending the count. A closely-guarded count ends when no defensive player is within 6 feet. The count also stops when a closely guarded player: completes a dribble anywhere in the team’s own frontcourt; starts a dribble in the team’s own frontcourt and ends it anywhere in the frontcourt (a new five-second count will start if the player holds the ball); loses possession of the ball for any reason in the team’s own frontcourt; or has his or her dribble interrupted. If a closely-guarded player beats the defender(s) by getting head and shoulders past the defensive player, the count has ended.

D. Multiple defenders. The count should continue even if there is a defensive switch, provided the 6-foot distance is maintained. There is no requirement for the defensive player to remain the same during the count as long as the offensive player is closely guarded throughout.

E. Counting mechanics. The official begins a visible count when the 6-foot distance is established and must switch arms when going directly from one counting situation to another.

3. THREE-SECONDS. When a team is in control of the ball in its frontcourt, a player of that team may not remain in the lane for three seconds. The lane is bounded by the end line and the farther edge of the free-throw line – and includes the lane lines.

A. Team control. In order to understand the administration of the rule, it is necessary to know when team control exists. Team control exists: during player control, holding and dribbling inbounds; during a pass between teammates; during an interrupted dribble. Team control continues until: the ball is in flight during a try for goal; an opponent secures control; the ball becomes dead. Team control does not exist during the tapping of a rebound or when the ball is loose following a try. There is no team control during a throw-in. The three-second restriction is not in effect when there is no team control, and is terminated the instant team control ends.

B. Exception. Allowance is made and the count is momentarily stopped when a restricted player has the ball and dribbles or makes a move to try for goal. However, the previous count is resumed if the player does not continue and try for goal. Some may feel that exception complicates the rule, but it is necessary in order to balance the offense and defense. The most obvious misinterpretation of this rule is when the restricted player has a two-second count when he or she begins the move to try for goal, but is stopped or the ball is batted loose. The player involved, while in the lane, attempts to regain possession and instead of continuing the count, the official erroneously stops it entirely. If the player starts a move to the basket and the ball is jarred loose, the previous count is resumed and results in a violation if it reaches three seconds. The purpose of the rule is circumvented if a violation is not called when this occurs.

C. Screener. Another situation that is occurring more frequently, and which is often not properly called, is when an offensive player sets a screen in the lane and remains there for more than three seconds. The responsible official must make sure that offensive players are not occupying restricted positions for more than the permitted time. The offensive player gains an unwarranted advantage if he or she can “camp out” in the lane, either as a potential shooter or as a screener.

D. Rough post play. When the three-second rule is properly enforced, rough post play is likely reduced. Post defenders cannot be expected to defend and deny an opponent in the lane indefinitely. When an offensive post player “camps out” in the lane, defenders tend to get frustrated and become more physical. Calling this infraction when it occurs goes a long way to decreasing rough post play – an area that has been emphasized for many years.
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