Quote:
Originally Posted by Nevadaref
It doesn't? Please explain to me how that is the case. The way I look at it in any given game there are X fouls, Y violations, and Z plays for which no whistle is the correct decision, but a decision must still be made. Add to that some game management situations, G, and that is the total workload for the officials no matter how many are used. Just because a higher percentage of the sum total (X + Y + Z + G) is observed and correctly called doesn't mean that the overall workload is increased. It simply means that the crew of 2 was covering less of the whole, say only 90% vs 98% that is handled by the team of 3. However, if we assume that the total remains constant, then the amount that each official is responsible for MUST decrease as the number of officials increases. Furthermore, if we are going to pay each official equally, then in fairness each one must be held responsible for an equal share of the work. Thus, I get 2/3.
|
That is precisely my point.
(using your numbers)
The 2-crew has to chose to not cover something somewhere just becasue they have to...They're completing 90% of the work and leaving 10% undone/incorrect....each successfully completing 45% of the job at hand.
The 3-crew is able to cover a greater part of the work...98%...8% more than the 2 crew and with a greater certainty on the original 90% that the 2-crew covered. Each official has covered 32.67% of the workload.
The official in the 3 crews had covered less of the total load, but not 1/3 less (that would have been 30%).
This angle also ignores the fact that 3-crews often double cover certain parts of the floor, more so than 2-crews, in order to get a more accurate result. So, the officials responsibilities overlap a bit more and the amount of situations that need to be covered is less cleanly divisible among the 3 officials.
Now, the amount of running does decrease too, but not by 1/3....maybe 1/6. If feels a alot less only becasue the strain of running more/faster is not linear...running a little more/faster takes a lot more energy.