Quote:
Originally Posted by Camron Rust
While I can't tell you how the specific clock you're referencing works, there are at least 3 common alternatives. - Truncate/Round Down...may display up to 0.99 seconds less than what really remains.
- Round Up...may show up to 0.99 seconds more than what really remains
- Round Closest...may show up to ~0.5 seconds more OR less than what really remains.
The last is fairly common in the mathematical and engineering world and would translate to: - 30 => 29.5 - 30.0
- 29 => 28.5 - 29.4999...
- ...
- 1 => 0.5 - 1.4999...
- 0 => 0.0 - 0.4999...
This last option may explain the delay in the display moving upon starting AND the display of 0 without a horn.
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One other possibility here is that the game clock circuitry and operation is slightly different from the shot clock circuitry and operation. It is possible that the mechanism to reset and restart the game clock has a slight delay (not intentionally designed this way, but the way it works), while the game clock responds more quickly to the switch?